Mutator.ReplaceWith(): Inventory.Location == vect(0,0,0)

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Barbie
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Mutator.ReplaceWith(): Inventory.Location == vect(0,0,0)

Post by Barbie »

See Mutator.ReplaceWith():

Code: Select all

/* ReplaceWith()
Call this function to replace an actor Other with an actor of aClass.
*/
function bool ReplaceWith(actor Other, string aClassName)
{
	local Actor A;
	local class<Actor> aClass;

	if ( Other.IsA('Inventory') && (Other.Location == vect(0,0,0)) )
		return false;
Why isn't inventory located at (0, 0, 0) treated? :???:
"If Origin not in center it be not in center." --Buggie
Buggie
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Re: Mutator.ReplaceWith(): Inventory.Location == vect(0,0,0)

Post by Buggie »

Usually there spawned items, like default weapon (which is bug, lead to lost it if there lava zone, for example) and ammo (not sure).
Possible it is bad way for avoid replace such items.
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