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Re: sloped surfaces..

The selected brushes violate a pretty obvious constraint. In each of the selected brushes you have 4 vertexes which are supposed to be coplanar. The top side of the cube you vertex-edited isn't a plane anymore. Use triangulated cubes. Errors like these are the primary cause of BSP holes. A decent ed...
by Myth
Sun Apr 28, 2013 10:05 am
 
Forum: Mapping
Topic: sloped surfaces..
Replies: 2
Views: 120

Re: Permissions discussion (continued)

Nice thread, I dunno how I missed it... until now... What people need to understand is that every piece of software/intellectual property comes with a license. It's that long text you never bother to read. It's that simple actually. Here are a few examples: At a cinema a ticket gives you the right t...
by Myth
Thu Apr 25, 2013 10:01 pm
 
Forum: General Discussions
Topic: Permissions discussion (continued)
Replies: 30
Views: 1132

Re: FMin and FMax operations

UT99 uses deltatime to calculate physics and forces. LastHitTime will always be less than Level.TimeSeconds. This means Level.TimeSeconds - LastHitTime will always be positive. The smallest values it can get is 0 and because of FMin the biggest value it can have is 0.1 What the line says is that the...
by Myth
Wed Apr 17, 2013 4:07 pm
 
Forum: Coding, Scripting
Topic: FMin and FMax operations
Replies: 5
Views: 119

Re: FMin and FMax operations

The whole purpose of high level programming is to hide away the details and implementation of functions so that you can use them easily as long as you know what they do. You don't need to know how it calculates. You just use it. Another great example of this are the vector operations and transformat...
by Myth
Wed Apr 17, 2013 3:40 pm
 
Forum: Coding, Scripting
Topic: FMin and FMax operations
Replies: 5
Views: 119

Re: Textures for (non)commercial usage

You don't need a super camera to make decent textures. What I did here was done with a standard 5 megapixel camera. Since then everyone, even smartphones can get a better picture than it does. What I definitely learned is that camera resolution isn't the resolution of your final texture. When you se...
by Myth
Tue Apr 16, 2013 3:47 pm
 
Forum: Misc | Off-Topic
Topic: Textures for (non)commercial usage
Replies: 38
Views: 739

Re: How to Clip Brushes??

Clipping is very safe to use and I highly recommend learning it. Clipping markers snap on to geometry vertexes and you can easily cut brushes along any two vertexes. I've used it extensively to seamlessly join rotated geometry and it never made a hole in my bsp. (some brush builders tend to cause bs...
by Myth
Fri Mar 08, 2013 6:46 am
 
Forum: Mapping
Topic: How to Clip Brushes??
Replies: 8
Views: 333

Re: Project Reminiscence - FoT 6 Announcement

So, anyone can join in?
When will this happen?

It would be fun to make a map again. I have an idea but not the time but maybe I can find time for it.
by Myth
Thu Jan 17, 2013 6:55 pm
 
Forum: General Discussions
Topic: Project Reminiscence - FoT 6 Announcement
Replies: 28
Views: 1160

Re: Quick lighting tip for you all:)

Pros: The trick increases lightmap resolution for that particular texture. It has no impact on performance. (as long as you don't run out of memory) You can get sharp shadow. Best used when a complex shape casts a shadow. Cons: It needs more memory. (more diskspace for file, more ram/vram when runni...
by Myth
Fri Aug 17, 2012 9:41 am
 
Forum: Tips, Tricks & Tutorials
Topic: Quick lighting tip for you all:)
Replies: 12
Views: 1161

Re: Screenshots

Well, had this idea, but then this coffee cup killed my video card. Sorry for the noise in the image. It's actually much worse here.
Hope I still have warranty.
Clipboard02.jpg

Might finish someday...
Hmmm, seems like papercoffee has similar ideas.
by Myth
Thu Aug 02, 2012 7:31 pm
 
Forum: Mapping
Topic: Screenshots
Replies: 1145
Views: 54580

Re: Does the ripper suck or does it not suck?

The ripper is a situational weapon. Just like the biorifle and pulse gun. Don't compare these with the 5 real guns. Situational weapons are not the kind of weapons you normally want to attack. The ripper and biorifle are sometimes worse than a simple enforcer. Usually it is used to spam those razorb...
by Myth
Sun Feb 05, 2012 9:13 pm
 
Forum: General Discussions
Topic: Does the ripper suck or does it not suck?
Replies: 26
Views: 1824

Re: Release: DM-Finite

Which song?
by Myth
Tue Jan 03, 2012 4:51 pm
 
Forum: Mapping
Topic: Release: DM-Finite
Replies: 15
Views: 1910

Release: DM-Finite

I started this a long time ago. I didn't want to just leave it unfinished. After lots of science, delays, tests and cake: Shot0254.jpg Download: MinUs dixEEh's mirror Unreal Playground Textures from StrangeFate Music from Mono Box Set Thanks goes out to: Feralidragon for scripting help. Delacroix an...
by Myth
Sat Dec 24, 2011 6:09 pm
 
Forum: Mapping
Topic: Release: DM-Finite
Replies: 15
Views: 1910

Re: Screenshots

Clipboard(5).jpg
soon...
by Myth
Sat Oct 22, 2011 7:14 pm
 
Forum: Mapping
Topic: Screenshots
Replies: 1145
Views: 54580

Re: Screenshots

This should be my last map. It's been in this almost finished state for months now.
Clipboard(5).jpg
Edit: StrangeFate's textures if you're wondering.
by Myth
Thu Aug 25, 2011 9:52 am
 
Forum: Mapping
Topic: Screenshots
Replies: 1145
Views: 54580

goodbye

Well I think it's that time, the time when I formally say goodbye. Goodbye. It's been a great time. You guys helped me to get my mapping skills better, even if I raged out or didn't care, and I'm truly sorry if I overreacted about your map. It's great the way it is because that's who you are and tha...
by Myth
Fri May 27, 2011 9:17 pm
 
Forum: General Discussions
Topic: goodbye
Replies: 10
Views: 1146
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