The selected brushes violate a pretty obvious constraint. In each of the selected brushes you have 4 vertexes which are supposed to be coplanar. The top side of the cube you vertex-edited isn't a plane anymore. Use triangulated cubes. Errors like these are the primary cause of BSP holes. A decent ed...
Nice thread, I dunno how I missed it... until now... What people need to understand is that every piece of software/intellectual property comes with a license. It's that long text you never bother to read. It's that simple actually. Here are a few examples: At a cinema a ticket gives you the right t...
UT99 uses deltatime to calculate physics and forces. LastHitTime will always be less than Level.TimeSeconds. This means Level.TimeSeconds - LastHitTime will always be positive. The smallest values it can get is 0 and because of FMin the biggest value it can have is 0.1 What the line says is that the...
The whole purpose of high level programming is to hide away the details and implementation of functions so that you can use them easily as long as you know what they do. You don't need to know how it calculates. You just use it. Another great example of this are the vector operations and transformat...
You don't need a super camera to make decent textures. What I did here was done with a standard 5 megapixel camera. Since then everyone, even smartphones can get a better picture than it does. What I definitely learned is that camera resolution isn't the resolution of your final texture. When you se...
Clipping is very safe to use and I highly recommend learning it. Clipping markers snap on to geometry vertexes and you can easily cut brushes along any two vertexes. I've used it extensively to seamlessly join rotated geometry and it never made a hole in my bsp. (some brush builders tend to cause bs...
Pros: The trick increases lightmap resolution for that particular texture. It has no impact on performance. (as long as you don't run out of memory) You can get sharp shadow. Best used when a complex shape casts a shadow. Cons: It needs more memory. (more diskspace for file, more ram/vram when runni...
Well, had this idea, but then this coffee cup killed my video card. Sorry for the noise in the image. It's actually much worse here. Hope I still have warranty.
Might finish someday... Hmmm, seems like papercoffee has similar ideas.
The ripper is a situational weapon. Just like the biorifle and pulse gun. Don't compare these with the 5 real guns. Situational weapons are not the kind of weapons you normally want to attack. The ripper and biorifle are sometimes worse than a simple enforcer. Usually it is used to spam those razorb...
I started this a long time ago. I didn't want to just leave it unfinished. After lots of science, delays, tests and cake: Shot0254.jpg Download: MinUs dixEEh's mirror Unreal Playground Textures from StrangeFate Music from Mono Box Set Thanks goes out to: Feralidragon for scripting help. Delacroix an...
Well I think it's that time, the time when I formally say goodbye. Goodbye. It's been a great time. You guys helped me to get my mapping skills better, even if I raged out or didn't care, and I'm truly sorry if I overreacted about your map. It's great the way it is because that's who you are and tha...