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Maximum reasonable number of Pathnodes + Spawnpoints ?
by MrLoathsome » Mon Mar 26, 2012 5:59 am
- 7 Replies
- 728 Views
- Last post by Shadow
Thu Mar 29, 2012 11:45 am
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Carcass, blood splatters
by JackGriffin » Tue Mar 27, 2012 3:12 pm
- 8 Replies
- 689 Views
- Last post by JackGriffin
Wed Mar 28, 2012 3:31 pm
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Using "ConsoleCommand" in script. Any alternative?
by MrLoathsome » Mon Mar 26, 2012 6:53 am
- 10 Replies
- 597 Views
- Last post by MrLoathsome
Wed Mar 28, 2012 3:08 am
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A question on PRI
by JackGriffin » Wed Mar 21, 2012 4:56 pm
- 13 Replies
- 686 Views
- Last post by Higor
Fri Mar 23, 2012 10:54 pm
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How to make triggerable auto cannons?
by Grimpast » Mon Nov 07, 2011 10:07 pm
- 20 Replies
- 1574 Views
- Last post by bb_drac
Fri Mar 23, 2012 9:52 am
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Is it possible to implement dodge key for PlayerPawn?
by Voodoo Doll » Thu Aug 04, 2011 9:27 am
- 5 Replies
- 920 Views
- Last post by Voodoo Doll
Tue Mar 20, 2012 12:50 pm
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Replication of weapon created from scratch: need help
by Voodoo Doll » Sat Mar 17, 2012 3:19 pm
- 10 Replies
- 760 Views
- Last post by Higor
Sun Mar 18, 2012 6:38 pm
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ZoneChange Function... + UnrealShare.Bird1....
by MrLoathsome » Mon Feb 13, 2012 9:21 am
- 21 Replies
- 1189 Views
- Last post by JackGriffin
Fri Mar 16, 2012 6:21 am
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A few questions (obj, garbage collection, memory, etc)
by Feralidragon » Tue Mar 13, 2012 1:50 pm
- 6 Replies
- 870 Views
- Last post by Feralidragon
Thu Mar 15, 2012 2:34 pm
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CMD: ViewClass PlayerStart #?
by ued4sct » Thu Mar 08, 2012 5:29 am
- 6 Replies
- 539 Views
- Last post by ued4sct
Mon Mar 12, 2012 12:35 pm
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UWindow
by >@tack!< » Fri Oct 28, 2011 12:06 am
- 10 Replies
- 1597 Views
- Last post by CPan
Sat Mar 10, 2012 4:45 pm
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Randomizing player choice
by Higor » Fri Mar 09, 2012 1:04 am
- 5 Replies
- 386 Views
- Last post by Higor
Sat Mar 10, 2012 3:25 am
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FV_InputHandler (input keypress reader, native)
by Higor » Thu Mar 08, 2012 8:46 pm
- 1 Replies
- 857 Views
- Last post by The_Cowboy
Fri Mar 09, 2012 2:30 pm
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HUD Break
by Nephew9999 » Wed Mar 07, 2012 2:10 am
- 11 Replies
- 538 Views
- Last post by Shadow
Thu Mar 08, 2012 8:50 pm
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About posting a native package...
by Higor » Thu Mar 08, 2012 6:02 pm
- 2 Replies
- 241 Views
- Last post by Higor
Thu Mar 08, 2012 6:47 pm
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c++ in unreal script
by UT Sniper (SJA94) » Mon Jun 13, 2011 3:51 pm
- 26 Replies
- 2591 Views
- Last post by anth
Mon Mar 05, 2012 12:58 pm
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Replication Difficulties with PlayerPawn and HUD
by comoestas » Sun Feb 19, 2012 9:35 pm
- 8 Replies
- 891 Views
- Last post by iloveut99
Sat Feb 25, 2012 11:16 pm
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Class localized keyword is no longer required. Class locali
by seal » Tue Feb 21, 2012 7:09 am
- 1 Replies
- 267 Views
- Last post by Feralidragon
Wed Feb 22, 2012 1:22 pm
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Changing Zone Properties Mid-Game
by comoestas » Wed Feb 15, 2012 5:47 am
- 2 Replies
- 340 Views
- Last post by comoestas
Thu Feb 16, 2012 3:23 am
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A native mutator
by Haxer557 » Mon Feb 13, 2012 3:51 pm
- 2 Replies
- 651 Views
- Last post by Haxer557
Mon Feb 13, 2012 9:25 pm
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Check if bot see a projectile
by Vankuss » Fri Feb 10, 2012 8:47 pm
- 2 Replies
- 330 Views
- Last post by MrLoathsome
Mon Feb 13, 2012 8:08 am
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ShakeView question
by MrLoathsome » Mon Jan 30, 2012 10:24 am
- 6 Replies
- 496 Views
- Last post by Feralidragon
Tue Feb 07, 2012 11:27 am
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PRI Array in Game Replication Info: Error
by Vankuss » Fri Feb 03, 2012 1:04 pm
- 4 Replies
- 404 Views
- Last post by Vankuss
Fri Feb 03, 2012 5:40 pm
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Change Color of Shock Rifle Shot
by Vankuss » Tue Jan 31, 2012 6:34 pm
- 8 Replies
- 578 Views
- Last post by Vankuss
Thu Feb 02, 2012 8:50 am
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Scoreboard (drawface script)
by Nephew9999 » Mon Jan 30, 2012 1:25 am
- 2 Replies
- 372 Views
- Last post by Sp0ngeb0b
Tue Jan 31, 2012 8:56 pm
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Structs engine crash
by Feralidragon » Sat Jan 28, 2012 6:17 pm
- 4 Replies
- 349 Views
- Last post by Feralidragon
Sat Jan 28, 2012 8:04 pm
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New Category in Practice Session
by Vankuss » Wed Jan 25, 2012 7:40 pm
- 4 Replies
- 396 Views
- Last post by Vankuss
Thu Jan 26, 2012 4:04 pm
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Text Color
by ASLYE702 » Sun Jan 15, 2012 9:29 pm
- 12 Replies
- 1017 Views
- Last post by ASLYE702
Tue Jan 17, 2012 4:35 pm
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How can I call an exe?
by Helen » Thu Jan 12, 2012 3:13 am
- 3 Replies
- 392 Views
- Last post by iDeFiX
Thu Jan 12, 2012 8:00 pm
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UT-RPG
by Dr.Flay » Wed Jan 11, 2012 12:30 am
- 2 Replies
- 337 Views
- Last post by Dr.Flay
Thu Jan 12, 2012 12:06 am
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UTPure breaks up the HUD and HUDMutator-list
by Bloeb » Fri Mar 11, 2011 3:30 pm
- 10 Replies
- 961 Views
- Last post by Bloeb
Wed Jan 04, 2012 1:09 pm
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Uscript Editor for Linux
by The_Cowboy » Sat Dec 24, 2011 4:46 am
- 7 Replies
- 672 Views
- Last post by Saya-chan
Tue Jan 03, 2012 2:58 pm
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changing player model
by Rakiayn » Sun Dec 11, 2011 5:38 pm
- 5 Replies
- 460 Views
- Last post by Feralidragon
Sun Dec 11, 2011 11:05 pm
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keybinding to string
by Rakiayn » Sun Nov 27, 2011 12:34 pm
- 3 Replies
- 375 Views
- Last post by Rakiayn
Mon Nov 28, 2011 8:12 pm
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Canvas Wireframe color
by Feralidragon » Tue Nov 15, 2011 11:33 am
- 13 Replies
- 974 Views
- Last post by EvilGrins
Sun Nov 27, 2011 9:53 am
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Simulating a server
by Cemini » Tue Nov 15, 2011 5:20 pm
- 6 Replies
- 516 Views
- Last post by Feralidragon
Sat Nov 19, 2011 2:12 pm
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damage function in a mutator
by Rakiayn » Tue Nov 15, 2011 8:31 pm
- 1 Replies
- 284 Views
- Last post by Rakiayn
Tue Nov 15, 2011 10:22 pm
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RySPak Marine Scripting
by KeeperUTX » Tue Apr 12, 2011 12:41 pm
- 9 Replies
- 563 Views
- Last post by Leo(T.C.K.)
Mon Oct 31, 2011 7:46 pm
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How do I make my own Unreal DLL?
by Voodoo Doll » Sun Oct 16, 2011 6:31 am
- 3 Replies
- 32845 Views
- Last post by Voodoo Doll
Sun Oct 30, 2011 2:46 am
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Wont send msgs or log
by >@tack!< » Wed Oct 26, 2011 11:10 pm
- 5 Replies
- 321 Views
- Last post by >@tack!<
Thu Oct 27, 2011 10:16 pm
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Difference between two times
by >@tack!< » Wed Oct 26, 2011 4:58 pm
- 2 Replies
- 351 Views
- Last post by Feralidragon
Thu Oct 27, 2011 10:54 am
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got a few questions
by EvilGrins » Thu Oct 13, 2011 9:57 pm
- 6 Replies
- 867 Views
- Last post by Feralidragon
Tue Oct 18, 2011 7:04 pm
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Butterflies of pretty doom
by EvilGrins » Tue Oct 11, 2011 7:47 am
- 4 Replies
- 944 Views
- Last post by EvilGrins
Tue Oct 11, 2011 5:57 pm
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A little bit extended mover
by Haxer557 » Sun Sep 25, 2011 11:57 am
- 5 Replies
- 527 Views
- Last post by Feralidragon
Sat Oct 01, 2011 10:54 am
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override parent function through a subclass
by andy_kosela » Wed Sep 14, 2011 10:03 am
- 6 Replies
- 505 Views
- Last post by andy_kosela
Thu Sep 22, 2011 11:00 pm
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GameType Vote!
by Nando » Thu Sep 15, 2011 3:52 pm
- 0 Replies
- 278 Views
- Last post by Nando
Thu Sep 15, 2011 3:52 pm
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mutator recompilation problem
by andy_kosela » Sun Sep 11, 2011 4:21 pm
- 3 Replies
- 362 Views
- Last post by andy_kosela
Wed Sep 14, 2011 9:50 am
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Particle emitter
by >@tack!< » Fri Aug 19, 2011 4:07 pm
- 17 Replies
- 1477 Views
- Last post by Shadow
Mon Aug 22, 2011 4:06 pm
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Circle maths, i guess
by >@tack!< » Thu Aug 18, 2011 11:55 pm
- 6 Replies
- 414 Views
- Last post by Feralidragon
Fri Aug 19, 2011 5:57 pm
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Configs
by >@tack!< » Tue Aug 16, 2011 8:12 pm
- 4 Replies
- 372 Views
- Last post by JackGriffin
Wed Aug 17, 2011 12:27 pm
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