Screenshots for fun

Discussions about UT99
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Screenshots for fun

Post by EvilGrins »

I believe I can fly...
Image
...I believe I can touch the sky!
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Screenshots for fun

Post by EvilGrins »

Happy 4th of July!

Image

Image

Image

Image

Image

Image

Image
You celebrate your way, I'll celebrate mine.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
AliveTillFragged
Average
Posts: 48
Joined: Wed Dec 14, 2011 2:33 pm
Personal rank: Semi-Noob Mapper

Re: Screenshots for fun

Post by AliveTillFragged »

thank you, and same to you!
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Screenshots for fun

Post by EvilGrins »

Moo.
Image
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Screenshots for fun

Post by EvilGrins »

UT2004's Invasion has MonsterHunt beat on so many levels:
Image

Not the first time I've wished that ut99 maps could be built that BIG.
Last edited by EvilGrins on Sat Jul 21, 2012 5:54 am, edited 1 time in total.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
Feralidragon
Godlike
Posts: 5489
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: Screenshots for fun

Post by Feralidragon »

Judging from that screenshot I can say UT1 maps can be bigger than that, but it's not advisable since UT1 doesn't have distance fog to occlude far buildings (although that can be done to an extent, even with UScript alone I believe).
But yeah, even so, with UEngine 2.x (UT2k4) is possible to build huge maps (I think the "buildable" available space is around 10x or 15x more than in UEngine1.x (UT1, Unreal, etc)), even RPG mods were built there because of that.
User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: Screenshots for fun

Post by Creavion »

UT`s buildable field has a size of 65536³.

UT2004 on the other hand: 4194304³ (I hope thats right, the whole UT1 editor field would fit 8 times in each direction)

Furthermore UT is limited with BSP nodes (65536). How ugly shall the map be at the end (extremely giant polys ... fail). Also it is already very hard to light ot giant maps in UT1, since light actors have too small max light distances.

We need to tell you because you are not a mapper at all. You can not judge the engines limitiations. The technial differences between UT1 and UT2004 are very huge.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
User avatar
Feralidragon
Godlike
Posts: 5489
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: Screenshots for fun

Post by Feralidragon »

I use a huge map I built just to test nukes. The only annoying thing about that map is that it's a bit crashy (and the fault aren't the nukes, it crashes if I just spawn some bots/pawns and start to gib them, the map will eventually crash as well), but that may be because it's just too big and perhaps because I added quite some max-radius lights in there.

As far as detail goes, the "dirty" trick with UT2k4 is distance fog. If you see past the fog, depending on your machine you may lag, plus UT2k4 static meshes are stored in the graphic card RAM, not system RAM, unlike BSP and meshes in UT1 for example (the same with the rendering, UT2k4: GPU, UT1: CPU makes the hard work, then sends the leftovers to the GPU, the GPU is quite useless in the process, unless you use high-res textures), so UT2k4 is much faster rendering a 10.000+ polys model than UT1 is rendering a 1.000+ model).

Also, Waffnuffy already proved that you can build a decent looking huge map in UT1 (I guess you know his project, it looks quite good imo), and I guess it doesn't crash since he doesn't go easy with the engine. :mrgreen:
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Screenshots for fun

Post by EvilGrins »

Sad but true.

I still wish though!
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Screenshots for fun

Post by EvilGrins »

Had a friend edit this for me...
Image
...sadly didn't have any blue or green LEGOs at the time.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
UnrealGGecko
Godlike
Posts: 2900
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: Screenshots for fun

Post by UnrealGGecko »

Hey evil, could you send that map to me please? It would be an honor to train my mapping skils (which I don't have much yet) on that lego map. I might even upgrade it for you if you like :wink:
User avatar
GenMoKai
Godlike
Posts: 2896
Joined: Tue Mar 18, 2008 9:39 pm
Personal rank: Mapper
Location: Netherlands, the land of cheese and weed!

Re: Screenshots for fun

Post by GenMoKai »

its just hall of the giants with a lego texture by the looks of it
Image
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
User avatar
UnrealGGecko
Godlike
Posts: 2900
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: Screenshots for fun

Post by UnrealGGecko »

Yeah, I know, but still... It I would add a few more details to it, like some of those legos being detached (plus my brother likes lego :D ).
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Screenshots for fun

Post by EvilGrins »

GenMoKai wrote:its just hall of the giants with a lego texture by the looks of it
Hall Of LEGOs, thank you very much.

There's actually about 7 different sets of textures on there, taken from a different LEGO map.
GEx wrote:Hey evil, could you send that map to me please? It would be an honor to train my mapping skils (which I don't have much yet) on that lego map. I might even upgrade it for you if you like :wink:
Sure.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
Dr.Flay
Godlike
Posts: 3347
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK
Contact:

Re: Screenshots for fun

Post by Dr.Flay »

Sorry for breaking the pattern, but news-flash! here is an actual fun screen-shot :shock:
Finishing in style
Finishing in style
A biker should always finish in style :tu:
Post Reply