How does one go about skinning monsters?

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Re: How does one go about skinning monsters?

Postby Dr.Flay » Wed Jul 18, 2012 4:12 pm

Screengrab!
Irfanview, and XnView will open PCX and DDS files (all decent progs do). Just export them as DDS (it is just a file-format and you don't need anything special to "edit" it), then you just need to open it then save it to PCX for UEd2.

If you must do a screenshot, Irfanview will also allow you to grab the contents of a window, rather than the whole window or screen.

8bit PNG would be the preferred option for uploading individual skins here, as the moment you turn them into a JPG you trash the original palette (they will also be smaller)

Texture packs are also more preferable than "MyLeveling". Far easier to manage, and swap around with alternative versions while testing. That way I can work on a low, medium, and hi-res version of the same textures at the same time.
:idea: 1 map, 3 texture-packs, depending on how big you GFX card.
My map U1 edits at the moment have a 256x256, 512x512 and 1024x1024 textures. You pick what suits you (I use the large ones). This is the standard I will be sticking to for U1.
This also allows for easy creation of optimised server-only mini textures, should you want to include in a distro.
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Re: How does one go about skinning monsters?

Postby EvilGrins » Wed Jul 18, 2012 7:42 pm

I never convert to .jpg cuz it tends to make certain colors, especially red, very fuzzy. Only reason it happened with the textures I did in this thread is cuz that particular hosting site automatically converts.

I've got the originals on my system in .png and .pcx
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Re: How does one go about skinning monsters?

Postby EvilGrins » Sat Dec 29, 2012 12:01 am

Don't think it counts as double posting if it's been a REALLY long time and it's a thread you started...

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...but does anybody know where I can get the skin for that guy right there?
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Re: How does one go about skinning monsters?

Postby GEx » Sat Dec 29, 2012 4:07 am

If it's a really old time (48 hours I think), then I guess it's ok.
As for that funny looking skin, I have no idea. But now I want it too :)
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Re: How does one go about skinning monsters?

Postby EvilGrins » Sat Dec 29, 2012 5:38 am

GEx wrote:As for that funny looking skin, I have no idea. But now I want it too :)

It's from this · http://www.unrealsp.org/forums/viewtopic.php?f=4&t=2353

Project was started but then seemed to fizzle up and die. Just hoping that the skin, Brute variant called the BigMan, is available out there somewhere.
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Re: How does one go about skinning monsters?

Postby medor » Sat Dec 29, 2012 8:16 am

EvilGrins wrote:
GEx wrote:As for that funny looking skin, I have no idea. But now I want it too :)

It's from this · http://www.unrealsp.org/forums/viewtopic.php?f=4&t=2353

Project was started but then seemed to fizzle up and die. Just hoping that the skin, Brute variant called the BigMan, is available out there somewhere.



http://unrealtournament.99.free.fr/foru ... =51&t=1922
http://unrealtournament.99.free.fr/utfi ... BigMan.zip
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Re: How does one go about skinning monsters?

Postby EvilGrins » Sat Dec 29, 2012 11:06 pm

medor wrote:
EvilGrins wrote:
GEx wrote:As for that funny looking skin, I have no idea. But now I want it too :)

It's from this · http://www.unrealsp.org/forums/viewtopic.php?f=4&t=2353

Project was started but then seemed to fizzle up and die. Just hoping that the skin, Brute variant called the BigMan, is available out there somewhere.



http://unrealtournament.99.free.fr/foru ... =51&t=1922
http://unrealtournament.99.free.fr/utfi ... BigMan.zip

Okay, but is the Bigman in that the same one as in that shot I got above?

I'm looking for that particular Bigman skin.
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Re: How does one go about skinning monsters?

Postby medor » Sun Dec 30, 2012 12:50 am

No
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