How to create and skin complex meshes?

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How to create and skin complex meshes?

Postby Rigel » Sun Feb 05, 2012 5:34 pm

Hi :) Know any good modeling programs? Something to create models of humans, cars, weapons, (stuff that i CAN'T create in UnrealEd using simple cubes/cilinders/etc)

And how do i skin them?
Last edited by Rigel on Sun Feb 05, 2012 5:40 pm, edited 1 time in total.
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Re: How to create and skin complex meshes?

Postby Creavion » Sun Feb 05, 2012 5:38 pm

Rigel wrote:Hi :) Know any easy to use modeling programs? Something to create models of humans, cars, weapons, (stuff that i CAN'T create in UnrealEd using simple cubes/cilinders/etc)

And how do i skin them?

Well, nearly anything is better than the UED.

Max, Blender, Maya, Milkshape ....

skinning: UV Mapping (also called: Unwrap uvw ... ??)! Youtube has plenty of these tutorials! *trying to learn this on my own next time I have some .. more time^^*

Based on this thread however I thought you CAN use a 3D Modelling program!?
viewtopic.php?f=34&t=3728
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Re: How to create and skin complex meshes?

Postby Rigel » Sun Feb 05, 2012 5:44 pm

Creavion wrote:
Rigel wrote:Hi :) Know any easy to use modeling programs? Something to create models of humans, cars, weapons, (stuff that i CAN'T create in UnrealEd using simple cubes/cilinders/etc)

And how do i skin them?

Well, nearly anything is better than the UED.

Max, Blender, Maya, Milkshape ....

skinning: UV Mapping (also called: Unwrap uvw ... ??)! Youtube has plenty of these tutorials! *trying to learn this on my own next time I have some .. more time^^*

Based on this thread however I thought you CAN use a 3D Modelling program!?
viewtopic.php?f=34&t=3728


sorry to dissapoint. everything (absolutely everything) i did there was made in unrealed and photoshop! i exported them as brushes and used old meshmaker.
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Re: How to create and skin complex meshes?

Postby Dr.Flay » Mon Feb 06, 2012 3:37 pm

It's been a few years since I used it in any way, but Cinema 4D from Maxon, beat all the other products we had at the company I was working for.
It was more flexible, faster to render and actually use. Best of all it was quicker to learn on.
Our design department echoed to the sounds of "Ooooooh" and "Wow it's done!" for days after I introduced them to it.
(The first "Cube" film's CGI was totally rendered with the version we used)
Software made by old Amiga programmers tends to be aimed at the user sat in front of the screen.

I have no Idea about it's current exporting options, but it used to support everything you could think of.
Our designers finaly had far more fun using 3D (I like my staff to have fun at work) and were far more productive.
This recommendation is based purely on quality, speed, and ease of use (but not my own).

You have a good eye for details, lay-out, and modelling, I think you will learn your skills fast with whatever you choose.
UT tutorials however will be based around the tools Creavion listed, but 3D modelling skills based on something the film industry use will serve you well anywhere.
You should try them all and use the one that suits your style.
http://www.maxon.net/products.html
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Re: How to create and skin complex meshes?

Postby Feralidragon » Mon Feb 06, 2012 4:57 pm

I use MilkShape 3D for models/animations, LithUnwrap to build up the UVs, and then MSPaint, Paint Shop Pro and Photoshop to make the skins.
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Re: How to create and skin complex meshes?

Postby Dr.Flay » Tue Feb 07, 2012 11:13 pm

Feralidragon wrote:I use MilkShape 3D for models/animations, LithUnwrap to build up the UVs, and then MSPaint, Paint Shop Pro and Photoshop to make the skins.


Paint Shop Pro! Mmmmmm. :tu:
I just had a little tremble of joy. Shame it now looks and works like PhotoShop though. I used to use it all the time until Coral bought it.
Everything was quicker and easier with it. Now I use the GIMP.
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Re: How to create and skin complex meshes?

Postby Feralidragon » Wed Feb 08, 2012 12:23 pm

Dr.Flay wrote:Paint Shop Pro! Mmmmmm. :tu:
I just had a little tremble of joy. Shame it now looks and works like PhotoShop though. I used to use it all the time until Coral bought it.
Everything was quicker and easier with it. Now I use the GIMP.

I don't like GIMP lol (I find it to be the worst image editor in the whole universe, but it's just my opinion of course).
I use PSP 7.0 mostly since it's very good, fast and easy to work with 256-color images, while photoshop needs true color for pretty much everything... and each time it loads up it takes decades, PSP7 is almost as instant as MSPaint.
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