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ScriptWarning: BabyCow st-nrgatothbase.BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0065) Accessed None
and the reason why is that mappers add a lot of baby cows directly to the maps. This is a no-no, the baby cows must be spawned by the mom so that the setting of 'mom' is done. The baby cow needs to know it's mommy so it can run towards her if threatened or it wanders too far away.
So I'm looking at a fix for this and I'm a bit stumped. I could fix it easily with a recode of the cows and replacement but I'd like to avoid that if it's possible. There are already hundreds of replacements happening and I'd like to stop using them so much. I don't see an easy fix for them though because the assignment of mom is really important to them. I'd hate to destroy all the baby cows because it's not what the mappers intended but I'd sure like to clear the hundreds of log errors. Anyone see an easy answer because I sure don't?

