Whatever I built, buddies always "complained" "once again, it looks like Gothic".
Many years ago Shadow, some other people and me attempted to make a single player mod for UT called Unreal Skaarj Unleashed (well the thing failed^^), however I guess nearly all of us played at least gothic but most of us loved it.
Our scripter at that time even included on my request a cheast (also modelled an own "bloodfly" although Unreal already had a big fly) which can be opened as like in Gothic, we just loved this shit and a rather crazy modeller wanted to convert the scavenger for UT. It surely was a crazy and "gothic" time.
@Your project: Apart from the fact you might piss of Piranha Bytes, it would be way too weird to imagine to find a dispersion pistol instead of a rusty sword near the forgotten mine. But hey, that thing would be already enough to kill snappers (distance shot and run way, repeat first steps until they have been killed).
Actually you can use 227s static meshes for exactly this. Regarding a dev build dots improved them heavily to version 3. I had no performance problems at all with this.
However you won`t be able to reach many people there. The Unreal community is mostly really uhm "mixed" up, like already mentioned and the most important sp mods (still in development) [Firestorm, The Chosen One and RD] would be playable for UT as well anyway, so no real 227 stuff again. No matter how good oldunreals enhanced engine is, either nobody is able to use them or most just want to keep compatibility with UT. UT always wins. Content vS Engine.


