Mercenary Player

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Mercenary Player

Postby AlCapowned » Sun Jul 29, 2012 1:28 pm

http://i.imgur.com/b9UA4.png

After barring the interstellar mercenaries from the tournament for years, Liandri Corporation finally reached a consensus and allowed the aliens to join under certain conditions. The mercenaries were not allowed to use their trademark weaponry or suit functionality, among other things. The ingenious mercenaries gladly complied with all of Liandri's requests, believing that they can (and will) beat the humans at their own game, no matter how weakened they are.

This is a playable mercenary that uses skeletal animations and a custom model. It has team skins and talk textures for the normal mercenary and mercenary elite, the beta mercenary and elite, and the tech demo mercenary.

I plan on making a mercenary trooper and other types of mercenaries later on.

Requirements: UT v436

Changelog:
1.0: Initial release
1.1: Added missing commands to the voice pack (thanks GEx)

Download links:
http://www.filedropper.com/mercplayerutv11
http://www.moddb.com/games/unreal-tournament/addons/mercenary-player
Last edited by AlCapowned on Mon Aug 27, 2012 12:33 pm, edited 1 time in total.
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Re: Mercenary Player

Postby ASLYE702 » Sun Jul 29, 2012 2:59 pm

Cool job AlCapowned, can you make brute or skaarj player?
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Re: Mercenary Player

Postby GEx » Sun Jul 29, 2012 3:54 pm

:gj:
downloading now!
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Re: Mercenary Player

Postby EvilGrins » Sun Jul 29, 2012 8:54 pm

After i take a look at it, later tonite, I think I'll tinker with skinning it. Not my own skins, not sure if i'm up to that yet, but I've got a bunch of spare merc skins collected.
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Re: Mercenary Player

Postby AlCapowned » Sun Jul 29, 2012 10:54 pm

ASLYE702 wrote:Cool job AlCapowned, can you make brute or skaarj player?


The brute is on my list of playable pawns to make, but I'm working on the krall and slith right now. I think Turboman was going to release his skaarj as a playable character at some point, so I won't release one unless his plans change.
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Re: Mercenary Player

Postby EvilGrins » Sun Jul 29, 2012 11:20 pm

Howabout a full sized Warlord or Titan?

Could be cool to see a titan wandering around holding a redeemer like a pistol.
AlCapowned wrote:The brute is on my list of playable pawns to make, but I'm working on the krall and slith right now.

Wait, you're working on the Krall?
viewtopic.php?f=3&t=3636
You alread released a krall.
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Re: Mercenary Player

Postby AlCapowned » Sun Jul 29, 2012 11:24 pm

Yeah, but I want to remake the krall with proper animations.
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Re: Mercenary Player

Postby ASLYE702 » Mon Jul 30, 2012 8:32 am

AlCapowned wrote:The brute is on my list of playable pawns to make, but I'm working on the krall and slith right now.


Thats cool dude! :wink:

EvilGrins wrote:Howabout a full sized Warlord or Titan?


Here is the Warlord skin, but this skin hasn't got teams color anyway this skin cool :D

http://www.2shared.com/file/bQKeFerh/Warlord.html
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Re: Mercenary Player

Postby EvilGrins » Tue Jul 31, 2012 4:35 am

ASLYE702 wrote:Here is the Warlord skin, but this skin hasn't got teams color anyway this skin cool :D

http://www.2shared.com/file/bQKeFerh/Warlord.html

Near as I can tell the details on that skin have been raised to a higher quality but it's still just a basic Warlord.

That and it's a normal player size, much smaller than a typical Warlord, and it's wings are transparent. Has a handy cloaking ability which might fool other players but not bots or monsters.
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Re: Mercenary Player

Postby GEx » Thu Aug 02, 2012 6:28 am

Awesome mercs, Al.
The only tiny flaw I found was the missing "take their flag" comand in the VP (haven't tested on DOM maps yet), but other than that I love the mercs! :flag3:

EDIT: Just tested, doesn't have the "search and destroy" order too. It does have "assault the base", though.
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Re: Mercenary Player

Postby AlCapowned » Mon Aug 27, 2012 12:32 pm

Thanks for the feedback, I've updated the voice pack.
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Re: Mercenary Player

Postby EvilGrins » Mon Aug 27, 2012 10:13 pm

Question, if you make a Skaarj player could you make it like the one that's in UTcoop? So you play as a Skaarj but you use the Skaarj energy projectiles as primary fire, and their claws as the alternate fire?
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Re: Mercenary Player

Postby AlCapowned » Tue Aug 28, 2012 12:04 pm

That would require a new weapon and gametype. I wouldn't do that because it would defeat the purpose of adding player animations, when I could use the normal model for something like that.
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