Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby papercoffee » Wed Jul 04, 2012 8:07 am

Feralidragon wrote:Still in the phase of fixes and enhancements (almost done, next a few more features and interface), but since some months have passed and someone at moddb just screamed "update please!", I thought... well, why not?

To whoever saw the 2nd preview of NW3, in the end of the video I have shown the Megaton nuclear explosion at the time and the guided nuke HUD.
If you don't remember those, I invite you to just check the nuke part of the video to see the "old" ones.
Anyway, I found those a bit "meh.." and decided to enhance both (along with all the nuclear explosions and many other NW3 weapons).

This is the result of the Megaton nuke enhancement and guided nuke HUD enhancement (the "red lit environment" caused by the ongoing nuke, lens, atmospheric ring, etc), still not perfect, but I won't enhance these any further, so this is what you should expect in the final release (which should happen soon):
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Ok now I have to hurry up with my fan project ... Fighting Nalis.
You will get new skins to your mod Ferali ... :satan:
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby GenMoKai » Wed Jul 04, 2012 9:13 am

WHAT THE FU... BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!!!!!!!!!!!!!!!! Muhaahahahaha, muhahahaaa!


Looks awesome ferali!
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby Meindratheal » Thu Aug 09, 2012 12:15 pm

Things have been quite for too long, hope everythings still OK!
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby GEx » Thu Aug 09, 2012 1:06 pm

Hey, he did too much to just drop the whole project, so there's no turning back for him. Just wait a few more weeks...
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby Feralidragon » Thu Aug 09, 2012 1:17 pm

Don't worry, everything is ok. Actually I am working on it at full steam as I post this, there's very little left to do actually.

Right now I am finishing the main mutator (the one that is going to replace the weapons and all), the thing is, this one is not a simple weapon replacer, it's far more complex as it allows far more things (any weapon replacements (even from other mods if you wish), any default weapons (weapons you start with on respawn), full "loaded" support, LMS support, playing with NW3 and normal weapons at the same time if desired, make some weapons only appear under certain conditions (by filters in the ini for each weapon, for example: added map height and size filters to the ionizer and ultimaprotos so it doesn't appear in maps like Deck16), replace 1 weapon by multiple weapons as either a full weapon locker, or in a randomized/sequencial way, and many more useful things).
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby medor » Thu Aug 09, 2012 4:05 pm

(any weapon replacements (even from other mods if you wish), any default weapons
:tu:
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby EvilGrins » Thu Aug 09, 2012 6:58 pm

Judging by the screenshots, one must wonder how many trees were sacrificed in the process of developing these deadly weapons.

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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby Feralidragon » Fri Aug 10, 2012 11:33 am

Idk about the number of trees, but a lot of bots and other pawns sure didn't like to get obliterated... :mrgreen: (they already got their payback while I was testing their AI though)

Anyway, since this topic has been touched, here's a screen about the new weapon chargers:
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These chargers glowing color can be fully customized (when I mean "fully", I mean absolutely any RGB color, so you can set them to be green, red, yellow, pink, purple, a darker purple, brown, orange, whatever color you possibly want).
You can also customize their animation (no animation, flickering and how intense, pulsing and how fast, etc), and in team games they acquire team colors (so in games like Domination, if they are near a Blue control point, they will be blue, once the control point changes to Red, Green or other, the color of the closer chargers will change accordingly. However, you can also disable team colors in team games for each weapon, ammo or other replaced pickup if you wish.

There are a second kind of chargers which besides the color, you can customize their size and the texture itself (basically they are simple sheets with a texture on them, good for who wants to fully customize their server with clan logos or other stuff).
You can opt to not have chargers at all if you want.

Unlike the NW2 chargers, these are extremely low poly (around 20x less polys), so no lag from these anymore in NW3.
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby iloveut99 » Tue Aug 14, 2012 10:32 pm

Looks awesome. :gj:

Keep it up!
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby Feralidragon » Sat Aug 18, 2012 1:47 am

New UDamage:
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby papercoffee » Sun Aug 19, 2012 3:53 pm

So.... did you kick the animated (respawning) weapon pickup?
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby Creavion » Sun Aug 19, 2012 4:02 pm

*sees new udamage*
Ok Ferali, my next map might be supplied with your NW3. KTHXBYE. A "No" won`t be accepted!
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby Feralidragon » Sun Aug 19, 2012 10:36 pm

papercoffee wrote:So.... did you kick the animated (respawning) weapon pickup?

No, the respawn effect is still there, why would you think I kicked it?
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby papercoffee » Sun Aug 19, 2012 11:07 pm

Feralidragon wrote:
papercoffee wrote:So.... did you kick the animated (respawning) weapon pickup?

No, the respawn effect is still there, why would you think I kicked it?

Ah ok ....I thought those new spawners are a replacement for this awesome animation because of performance.
I should stop to misinterpret things...
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby MutedSlayerking » Mon Aug 20, 2012 7:10 am

That new U Damage looks amazing man, im so pumped for the release.
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