Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby EvilGrins » Sun Feb 12, 2012 9:47 pm

Feralidragon wrote:Thanks guys, but there are some maps where these big super weapons fit somehow:
CTF-Face, CTF-Face][, CTF-HallOfGiants, CTF-LavaGiant, AS-Frigate, DOM-MetalDreams (I think), and some others.

But yes, bigger maps would be better for them lol

Or CTF-AYetiTV, which I switched to DM cuz CTF on that scale was insane...

Also, DM-HallOfGiantsEXTREME after Helen edited it for me so the tubes on both sides work.
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby D3$TR0Y3R » Wed Feb 15, 2012 2:56 am

feli wrote:Translocator: E.T.D. (Enhanced Translocation Device)


To remind feli & every one else, he will be changing the translocator name to something different (mine was RTD rapid translocation device), as mentioned on HoF. Lol, we both didn't know we actually did that, but I got the name in the first place.
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby Feralidragon » Wed Feb 15, 2012 11:37 am

Don't worry, no one forgot that (specially me), and I already came up with a new name (which is actually more fitting and elucidative for the kind of translocator it's going to be, it will be more "aggressive" and more "weapon" like, thus more fun to use and less limited to just "teleport & telefrag").
By the middle of next week I will give news on both last weapons and the new name of the translocator, and relative other stuff.
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby D3$TR0Y3R » Thu Feb 16, 2012 2:00 am

How about a type of translocater that fires a short range beam to teleport but it has to recharge.

For the melee weapon there should be a fire mode that pushes other players away but is only effective at a short range and deals some damage and deflects projectiles.
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby GEx » Mon Feb 27, 2012 10:08 pm

Sorry for inturupting but I'm getting confused... Could you kindly discuss this over at the PMs, please? (not to be rude or anything).
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby Feralidragon » Tue Feb 28, 2012 12:20 pm

Well, we won't discuss this over PMs since this isn't a private thing, this is a public discussion.
However, yeah, it was becoming slightly offtopic so I moved the latest posts to a new topic in the offtopic section here:
viewtopic.php?f=8&t=3767&start=0
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby Letylove49 » Tue Feb 28, 2012 8:00 pm

i hope you will be able te released it soon.
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby D3$TR0Y3R » Wed Feb 29, 2012 1:17 am

any more "updates" of your work ferli?
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby Feralidragon » Tue Apr 10, 2012 3:02 am

FINAL DEVELOPMENT UPDATE (10-April-2012)


Well, ladies and gentlemen, this is the last development update before actual release of this mod. All weapons are done, however some work is still left to do to truly complete the mod: some changes, enhancements and fixes, some features, optimizations, addons, support for future projects of mine, menus to tweak the settings, documentation (yes, I will make a full extensive doc on all you need to know, either you're an admin or player, dev docs may come later if there's any interest which I kinda doubt, so I won't do those for now, but I will let the code open like I always do, so...), and then a small private beta-testing to ensure everything is fine and then release.

And as tradition demands, a development update comes always with new things to look at, in this case the two last weapons from this pack: the Executioner and Razored Translocator, as you can see below.
One of the totally new things introduced with both weapons is the appearance of actual blood in the blades of each weapon. Not only "red blood", but 5 possible colors as mercenaries have green blood for instance. Each weapon has a command that can be used to clean the blood from them if you wish: CleanBlades (Executioner) and CleanRazor (R.T.).

The Executioner

This is the melee weapon of the pack, it comes with 4 configurable different firemodes, from which you can choose 2: single, double, single+double mix and charged attack.
With charged attack you have pretty much the same destructive and impact effect from impact hammer, which means instant killing upon charging and "charged jumps".

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Razored Translocator (R.T.)

The R.T. is a special kind of translocator that has 2 possible device modes: a regular one and one with blades.
The regular one will work pretty much like the standard one physics-wise, however once you activate the blades it will behave a like a Ripper blade, but hitting walls endlessly.
When you activate the blades, you can cut down enemies (several at once since it passes through their flesh) and translocate to great distances, however it brings the disadvantage of being bigger (so it cannot pass through narrow spaces), the travel is a bit more turbulent, it's slower to relaunch, and since it never stops you can never really rely on its position, and if you do monitor it, with the action UT has you may as well get fragged while you wait and look intently to the trajectory of this device.
But if however you don't like one of the modes, you can disable either one, as configure lots of settings, such as: fx, sounds, speed, etc.

There are 2 new fx you can choose from (actually 4, but 2 of them are: no fx and standard teleport fx from UT):
* glowing team-colored particles: these leave a glowing decay in both points that quickly fades away like dust;
* dark particles: basically the dark version of the one above (better for dark places to not be noticed).

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Well, I won't announce a final release date just yet because bad delaying-kind stuff happens whenever I set a date, but I would say that the progress is pretty much at 95% now, so all I ask you to wait a little bit longer as it's almost ready.

Thanks for your support so far
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby MrLoathsome » Tue Apr 10, 2012 3:45 am

Looking very nice.

Good pics of the blood drops also !
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby ASLYE702 » Tue Apr 10, 2012 7:00 am

Nice job Feralidragon! :tu:
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby GEx » Tue Apr 10, 2012 8:54 am

All I can say is :gj:
I know that this might delay the release by a few days but can you add help text at the bottom of the screen (you know, that yellow line with text on it)?
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby GenMoKai » Tue Apr 10, 2012 8:59 am

I have no words for it :shock: :shock: :shock: :shock: :mrgreen:
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby Feralidragon » Tue Apr 10, 2012 12:07 pm

Thanks all :tu:

GEx wrote:I know that this might delay the release by a few days but can you add help text at the bottom of the screen (you know, that yellow line with text on it)?

Well, some weapons (the ones slightly more complicated to use) have text already (very short sentences) to indicate what to press and how to use them, but when I mean "slightly more complicated", I mean just the Megaton and its decoder, which work differently relative other weapons.

As for the rest, there isn't really a need for such text imo: you press fire or altfire and the results are pretty much direct, there aren't any special combos on them unlike the previous version, since this complicated their usage and thus the dose of fun they should provide, so I made all of them simple.
You have tons of possible configs for them to modify their behaviour, and for this I will make documentation, but in-game their actual usage is very direct.

But I guess I can detect if the pack is being run for the first time and make an automatic intro on all the different weapons and how they work (like some new games do). :)
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Postby GEx » Tue Apr 10, 2012 1:29 pm

I ment that you should add that text on some configs (like in NW2X, I had no idea what opaque crosshair ment :? ) so that you could explain what it does and what other options you should enable/disable (like ''in order to use this option, you must enable that option''). Just my small suggestion.
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