by Rakiayn » Sun Oct 07, 2012 10:42 pm
this is what I have been working on in the summer:
- added 'buffs'. which are boosts of statpoint over a certain amount of time. ofcourse they are customizable. (heal boost, attack boost , armor boost , speed boost. etc....)
- worked on optimizing the monster code
- added some different statpoint to monsters (armor, vampire etc..)
- general bug fixing and coding optimizing.
I have to tell you though, this mod will not be released any time soon, if it will get released at all.
this mod started when I made a custom ripper with custom projetiles, the projectiles spawned skaarjwarriors on impact. that is when I got the idea for this mod and started to learn coding.
Ever since I started to develop this mod I have been constantly adding new features to it.
and now this mod is gigantic. it really spun out of control. I wouldnt be suprised If it has more lines of code then the entire UT.
I really enjoyed working on this mod, and when I started this I knew there was a chance I wouldnt be able to finish it and there is also a big chance not more then a handfull of people will play it before it dies.
I accepted these risks and I am still pretty sure this mod will not get populair, but thats not really the issue here.
since september i am university student and I have very little time on my hands, and besides that I found my passion in playing keyboard. so the problem here is time.
many times in the time I have been working on it, I thought about quiting this mod, yet I never could get myself to do it. even now when I only work on this mod for a few hours every 2 weeks. yes progress is that slow.
I wont say I will quit this mod, because I know I will continue to work on it from time to time. but dont except anything to be released soon or at all.
I am sorry for that.
as for my planned progress.
- I will add only a few weapons,(stinger, flak, enforcer , sniper) the other weapons were full of bugs I could not fix
- I will change the game system so that different slots can be linked to gether.
this will be a lot of work I expect.
example:
slot 0: a custom projectile you can fire
slot 1: a monster you can spawn
by linking the impacteffect of the custom projectile to slot 1, the projectile will spawn the monster on impact.
example2:
slot 0: a custom projectile you can fire
slot 1: a monster you can spawn
link the default projectile of the monster to slot 0, so that the monster will fire your custom projectiles.
the ability of linking different slots together will result in endless strategic options.
you could create a brute that fires your customized flamebolt, but fires an other monster in 10% of the cases to assist him.
you could give the brute an armor that heals him when he gets hit ( has cooldown ofcourse).
or you could give him an armor that spawns a bomb when the brute gets destroyed so he will take his enemys down with him.