Buyer beware because the guy who coded val avatar used something called "player replication info" and extended it to make his mod work. Any running game of UT can only have one player replication info so if another mod tries to create one too you will get bad conflicts.
Let me try a visual. This is the Player Replication Info (PRI) of a normal game:
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.ReplicationInfo
|
+-- Engine.PlayerReplicationInfo
|
+-
-Val Avatar's PRI Now for say an MH2 game:
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.ReplicationInfo
|
+-- Engine.PlayerReplicationInfo
|
+-
-Val Avatar's PRI &
+-+-
-MH2's PRI Using the second scenario will cause skins to be invisible, green, messed up, and MH2 will be all wonky. It's a good mod but not done the right way. I emailed to see if I could fix it but never got a reply. I actually wanted to include it into MH2

/away for now.