medorTeamModelSwitch

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medorTeamModelSwitch

Postby medor » Mon Oct 03, 2011 10:24 pm

medorTeamModelSwitch http://unrealtournament.99.free.fr/utfiles/index.php?dir=Mods/&file=medorTeamModelSwitch.rar

//=============================================================================
// medorTeamModelSwitch | by Helen | 20111001| http://www.birdieman.com/forum
//=============================================================================
// Created by request. Medor wishes to enforce a model by team onto the players
//=============================================================================


work with normal and custom models
For custom ned BP1 BP4 and AdvancedModelSupport
http://unrealtournament.99.free.fr/utfiles/index.php?dir=ServerSide_Mods/&file=UTBonusPacks_ManualInstall.rar
http://unrealtournament.99.free.fr/utfiles/index.php?dir=Mods/&file=UT-AdvancedModelSupport-110.rar

If a player change team the skin not change so bNoTeamChanges=True and BalanceTeams=False resolve it.



To find out what values you need to set for a model, do this.

A. Open UT, and go to your player setup
B. Set up your player to match the Class, Skin, Face and Voice you want to use for one of your models.
C. Close UT
D. Open your UnrealTournament/System/User.ini

Right at the top in the [DefaultPlayer] section, you can see what values you need.

There are only two lines in the example, but you can go up to four, like
mModel[0]= ... (red team values)
mModel[1]= ... (blue team values)
mModel[2]= ... (green team values)
mModel[3]= ... (gold team values)

You do NOT have to add a ServerPackages lin






Exemple:

Code: Select all
[medorTeamModelSwitch001.medorTeamModelSwitch]
bLogInfo=false
mModel[0]=(myClass="GraveNevermore.GraveNevermore",skin="GraveNevermoreSkins.Grav",face="GraveNevermore.Nevermore",voice="ZrtSoundz.ZrtSoundz")
mModel[1]=(myClass="Urby.Urby",skin="UrbySkins.Urby",face="UrbySkins.Face",voice="ZrtSoundz.ZrtSoundz")


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For try it and other modes Halloween
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Re: medorTeamModelSwitch

Postby EvilGrins » Tue Oct 04, 2011 1:45 am

I've been following the development of this thing since You first asked Helen to set it up for you. Now I see you credited her for it up there but I have to ask, as she she wrote it why are you calling it the 'medor team model switch'?

http://tinyurl.com/6g338gj
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Re: medorTeamModelSwitch

Postby medor » Tue Oct 04, 2011 7:24 am

EvilGrins wrote:I've been following the development of this thing since You first asked Helen to set it up for you. Now I see you credited her for it up there but I have to ask, as she she wrote it why are you calling it the 'medor team model switch'?

http://tinyurl.com/6g338gj


Why is the sky blue? Why can not fly? Why is water wet? why are you calling it medor? Not me it"s Helen! as she she wrote? If you followed you have the answer on the forum!

PS: I do not know why your mind is tortured, Do not forget to breathe and stay cool. :tu:
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Re: medorTeamModelSwitch

Postby EvilGrins » Tue Oct 04, 2011 7:49 am

medor wrote:PS: I do not know why your mind is tortured, Do not forget to breathe and stay cool. :tu:

I have termites in my head.
Please, send :help:
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Re: medorTeamModelSwitch

Postby medor » Tue Oct 04, 2011 12:17 pm

EvilGrins wrote:
medor wrote:PS: I do not know why your mind is tortured, Do not forget to breathe and stay cool. :tu:

I have termites in my head.
Please, send :help:



:loool:

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Re: medorTeamModelSwitch

Postby Hook » Wed Oct 05, 2011 6:09 pm

Yes, "he", Helen, wrote it for medor, that is why Helen named it for medor. :wink:
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Re: medorTeamModelSwitch

Postby Fuzz_Ball » Thu Oct 06, 2011 12:13 am

Ah Hel yeah!

:ironic:
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