Custom Weapon Mod

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Custom Weapon Mod

Postby UTNerd24 » Sat Oct 22, 2011 6:15 am

Is anybody here really good at making weapon mods?

If so I have a few weapon ideas id like to contribute.

Will you help?
--------------------------------
Just to clarify here are the mods that you will need:

Unreal 4 Ever.

SWWM Platinum Xtra 1.

Zanaveth's Ultra Suite

And Nali Weapons II X.
-----------------------------------------------------

All right. Here goes...



Weapon 1


Flak Pistol.

Mesh: Automag

Primary fire: Shoots 2 flak chunks.

Secondary fire: Launches a Eightball grenade.



Weapon 2.


Ninja Saber.

Mesh: U4E Lite Sword.

Primary fire: Swings extremely fast.

Secondary fire: Zapper Electricity.



Weapon 3.

Advanced ASMD.

Mesh: U4E Plasma Cannon.

Primary fire: Fires a beam that explodes with a shock combo.

Secondary fire: Bolt Rifle Ball that has a larger explosion.



Weapon 4.

Silver Shotgun.

Mesh: Impact Hammer.

Primary Fire: Fires 18 Silver bullets. (Zanaveth's Ultra Suite)

Secondary fire: Shoots 5 Fleshbombs.



Weapon 5.

BFG 0.

Mesh: Nali Weapons Flame Tracker.

Primary fire: Shoots a BFG 80000 Projectile at a fast speed after a 2 second charge up.

Secondary fire: Green Instagib beam.



Weapon 6.

Tracer MG.

Mesh: Nali Weapons Freezer

Primary fire: Shoots tracers at minigun speed.

Secondary fire: Shoots a boulder.



Weapon 7.

Uber Flak.

Mesh: Nali Weapons The Miner.

Primary fire: Shoots 10 small Sparkster x5 balls.

Secondary Fire: shoots 2 big Sparkster x5 Balls.



Weapon 8.

Seeker Gun.

Mesh: U4E Howitzer.

Primary fire: Shoots red homing BFG 20K balls at a rapid pace.

Secondary fire: Launcher Nali Weapons T-Missile.



Weapon 9.

Sacred EightBall.

Mesh: Rocket Launcher at double scale.

Primary fire: Shoots a Nali Weapons X-Missile.

Secondary fire: Shoots a BFG grenade.



Weapon 10.

Nail Nuker.

Mesh: Unreal 1 ASMD

Primary fire: Shoots an instant hit sticky U4E Nailbomb.

Secondary Fire: Scope



Weapon 11.

Eradicator.

Mesh: U4E QSG.

Primary fire: Shoots an instant hit U4E Nuker Ball.

Secondary Fire: Shoots a Nali Weapons KX Cybot.




Other Weapons. (These weapons can replace the Eradicator in settings)



Kanki Mortar.

Mesh: Nali Weapons UltimaProtos

Primary fire: shoots 2 Instant hit Ion cannon balls. (Zanaveth's Ultra suite)

Secondary fire: Nali Weapons Infa Red Scope.



Nekrodero II

Mesh: Nali Weapons Bolt Rifle

Primary fire: Shoots a U4E Quantam Arrow.

Seondary Fire: QSG Shield.



God's Arm

Mesh: U4E Nuker at Triple Scale.

Primary fire: Shoots 5 ULTIMAPROTOS Projectiles at once!

Secondary fire: UltimaProtos Scope.

Your help will be greatly appretiated.


EDIT: by papercoffee
Next time please avoid double posts. In the upper right of your post you find the "edit" button... use it.
Last edited by UTNerd24 on Sun Oct 23, 2011 4:49 am, edited 1 time in total.
Don't mind me.

I'm just a Feralidragon fanboy.

I'll go to extreme lengths to get my mod requests done.
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Re: Custom Weapon Mod

Postby Saya-chan » Sat Oct 22, 2011 10:31 pm

*hides*
^ rusted UT99 modder/mapper is rusted ^
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Re: Custom Weapon Mod

Postby UTNerd24 » Sun Oct 23, 2011 10:21 am

Saya-chan wrote:*hides*


We meet again...

Hi! :)

Just wanna add that your mods are pretty creative.

I got the MCA working and it's awesome!

Do you think you will be able to help with this mod?
Don't mind me.

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I'll go to extreme lengths to get my mod requests done.
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Re: Custom Weapon Mod

Postby Saya-chan » Sun Oct 23, 2011 11:09 am

I'm currently staying away from modding, sorry.
^ rusted UT99 modder/mapper is rusted ^
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Re: Custom Weapon Mod

Postby UTNerd24 » Sun Oct 23, 2011 11:33 am

Saya-chan wrote:I'm currently staying away from modding, sorry.



That's OK.


Just wanted to say your mods rock.

I'm sure somebody else will be able to help me out right?



...RIGHT?
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Re: Custom Weapon Mod

Postby papercoffee » Sun Oct 23, 2011 3:26 pm

Sometime you have to be patient ...

btw. why so much recycling of already known weapon meshes and fire modes?
Why don't you try a concept for a really new mod with new models and new ways to kill a player?
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Re: Custom Weapon Mod

Postby Feralidragon » Sun Oct 23, 2011 4:00 pm

Like I said to you previouslly when you asked me, this is your best route to get someone to help you out, however it is NOT guarateed that someone will actually do it.

Do not forget that although this may look something "simple" or "fast" for you, for the developers is not and it takes time, time they can spend in their own mods or doing other stuff they enjoy themselves. So you have to be persuasive and not coming with simply a "got a great ideia", you have to BE "THE Ideia".

Paper's Food Fight mod (viewtopic.php?f=34&t=2281) is the perfect example in how you can present a great interesting ideia to move forward and how you should persuade developers to help you out, plus he commited to do something himself and not be just the "ideias guy", therefore his project is still alive and being developed.
Make some drawings or make some sort of media to get someone interested, otherwise you may never get anyone's attention.

Just my 2 cents
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Re: Custom Weapon Mod

Postby UTNerd24 » Sun Oct 23, 2011 8:40 pm

Okay then.


I'm sorry for wasting your time.

Is there by any chance a template I could use to make my own weapon?
Don't mind me.

I'm just a Feralidragon fanboy.

I'll go to extreme lengths to get my mod requests done.
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Re: Custom Weapon Mod

Postby Feralidragon » Sun Oct 23, 2011 9:54 pm

Btw, don't take me wrong, I think you didn't fully understand what I meant.

You're not wasting anyone's time specially since no one started anything yet, what I meant is that if you want someone to look at your ideia and your post and help you out, you have to show "something" first, and commit to do something on it (skins, models, code or anything else you feel more confortable with besides ideias). If you do that, someone may come to actually help you, as long as you do a part of it as well. :)

Wanting to know how to make a weapon is a good start, although I don't know any template or direct guide for it, but you have this:
http://wiki.beyondunreal.com/Legacy:Unr ... 2._Weapons

One of these days, after I finish my own stuff, I may write a couple of direct simple tutorials in how to make something (like weapons, fx and other things).
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Re: Custom Weapon Mod

Postby jericdsons » Sat Nov 17, 2012 4:00 am

Weapon 3.

Advanced ASMD.

Mesh: U4E Plasma Cannon.

Primary fire: Fires a beam that explodes with a shock combo.

Secondary fire: Bolt Rifle Ball that has a larger explosion.



Id rather go with these equipments listed,,these will be more helpful! :tu:
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Re: Custom Weapon Mod

Postby Hook » Sun Nov 18, 2012 6:19 am

Feralidragon wrote:One of these days, after I finish my own stuff, I may write a couple of direct simple tutorials in how to make something (like weapons, fx and other things).

Yes, that would be great Feralidragon! :tu:
I will certainly study that if you do it.
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Re: Custom Weapon Mod

Postby papercoffee » Sun Nov 18, 2012 12:54 pm

@ jericdsons and Hook
Please look at the date of the last post from Ferali... Sun Oct 23, 2011 10:54 pm
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Re: Custom Weapon Mod

Postby Feralidragon » Sun Nov 18, 2012 12:56 pm

Yeah, this topic is old. Hook cannot exactly be blamed though, it's easy to overlook the post date and take it as last October.
Anyway, when I said that I was planning to do something much bigger and useful relative tutorials and actual material for new devs to play with, nowadays I am not sure if it's worth to do any tutorials for this game... but I am considering it. (perhaps after the new NW3 release and the mapping contest?)
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