Purpose :
- Create elaborate maps solely with a gun that can place preconfigured BSP
Enjoy blasting your creations to pieces, because anything placed will be fully destructible
Use in other game-types that involve building obstacles (which is what prompted me to work on this first
Things I have in mind:
- Create a weapon that allows creation, relocation, and deletion of dynamically placed BSP in a simple fashion
Include a wide range of brushes so as to not limit creativity
Add a GUI of sorts that allows easy selection of brush types, sizes, etc.
Example: (this is from previous work I was doing in my new game-type)

The red walls you see were spawned in-game by me. Anyone for testing their side dodging skills?
What I need:
- For now: I am going to be using this thread to post updates and keep on track, as I have 5+ unrelated projects I tend to get lost in.
Some feedback: What would you like to see? Will you use this in a mod of yours, or perhaps a map? Would you play something that used this?
Coding help: Most likely later, when I venture to do GUI / weapon design.
Edit: When I say BSP, I mean solid geometry that has non-cylindrical collision. The spawned geometry will not be part of the BSP tree, as it is impossible to alter it in-game, but instead it will be dynamic BSP, aka movers.








