Screenshots

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Radi
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Re: Screenshots

Post by Radi »

Yeah :) that is very nice looking, good architecture and lighting. Keep up with this map :)
ASLY

Re: Screenshots

Post by ASLY »

truije15 wrote:Another random room/concept thingy I made in a few hours! Nothing crazy here but I've never really made a richrig kind of industrial feeling map so I might make a full map out of this!

Image

Image
How call the decoration package what you using in the first picture?
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Dr.Flay
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Re: Screenshots

Post by Dr.Flay »

Those decos are very handy for the finishing touches to many maps
Silver Ibex Low polly pack
http://web.archive.org/web/200705152241 ... 00038.html
William Islington Sherriff
http://web.archive.org/web/200502050922 ... Decos.html


http://yourunreal.wordpress.com/2013/05 ... resources/
ASLY

Re: Screenshots

Post by ASLY »

Dr.Flay wrote:Those decos are very handy for the finishing touches to many maps
Silver Ibex Low polly pack
http://web.archive.org/web/200705152241 ... 00038.html
William Islington Sherriff
http://web.archive.org/web/200502050922 ... Decos.html


http://yourunreal.wordpress.com/2013/05 ... resources/
Thank you Flay!
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FraGnBraG
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Re: Screenshots

Post by FraGnBraG »

hiyall, i'm back to ut99 for the next little while - hopefully during May I will complete several map projects since they can now finally get addressed :)

Here's this Fallen Angel DOM map - it is a complex 5 CP multi-level circuit layout originally designed for the 2006 FoT#3 mappack but was never completed.
i'm playing/testing 4 team DOM in this one and it's looking quite balanced with teams of two, three, and four (that's 8 to 16 players in total) but i will like a sanity check
I had some beta testing done already by Tom_caT (who's now a game design student, lol) so there is some gameplay stuff i have to fix already :D
Once I make those edits I will be beta ready - hopefully beta map should be available during this week and if all goes well I can release next weekend...
Note This map will also be released as a DM/TDM map, separate from the DOM.

Cheers
Shot0113.jpg
Shot0110.jpg
Shot0117.jpg
Shot0122.jpg
fashotImage1.jpg
-=FraGnBraG Level Design=- ***UPDATED! even works on your phone!***
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papercoffee
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Re: Screenshots

Post by papercoffee »

:???: What the...



I'm in love! :shock:
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Hellkeeper
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Re: Screenshots

Post by Hellkeeper »

Oh man this looks so awesome. Brace yourself for love letters.
You must construct additional pylons.
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Feralidragon
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Re: Screenshots

Post by Feralidragon »

Looking awesome as always FnB :mrgreen:
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GenMoKai
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Re: Screenshots

Post by GenMoKai »

Anyone found my jaw... i dropped it somewhere :o
Image
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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Dr.Flay
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Re: Screenshots

Post by Dr.Flay »

HOOOOORAAAAAAAY !!!!
:oops: *ahem*
Oooo, nice looking screenies!
Nice to see you back Frag.
You missed me wanting to point a finger at you and Loathsome for promotion :pfff:

...and is there any chance you can add OpenAL EFX zone info in your maps pleeeeease ?
I'm still working my way through EpicCity trying to decide what each zone should sound like what, while constantly marvelling at it, and it is taking forever :(
The results will be worth it when I finish, as the new 64 channel audio renderers (with ray-tracing and occlusion) already make it sound better.
I play it mostly in Unreal 227 with CSWeapons.

:confused2: I wonder... by any chance are you a Fringe fan ?
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FraGnBraG
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Re: Screenshots

Post by FraGnBraG »

thanks for the nice words guys :)

I've got a bit more to do, mostly lighting adjustments and sounds, and need to clean out unused textures and see what else i can cut out - the map's 50+ Megs so i want to slim it down a bit...

@flay - dunno about OpenAL - that's not an Epic thing, is it? is it an actor i just drop in a zone? just let me know what i gotta do ... :)

also not sure what you mean by "fringe fan" - is that a band, lol?

@genmokai - hey thanks for posting - did you ever finish that underwater bioshock like ctf map? I played all the irrational "shock" games in the last two months and that made me think of your underwater base map :D

Cheers
-=FraGnBraG Level Design=- ***UPDATED! even works on your phone!***
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papercoffee
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Re: Screenshots

Post by papercoffee »

FraGnBraG wrote:did you ever finish that underwater bioshock like ctf map?
Oh right there is this lost beauty.

But he finished finally this gem here...
http://www.ut99.org/viewtopic.php?f=5&t=5560
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UnrealGGecko
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Re: Screenshots

Post by UnrealGGecko »

I'm more concerned on that JB map he was working on....What happened to it Gen?!
ASLY

Re: Screenshots

Post by ASLY »

OMG, It's looks so awesome! How the hell you made this nice brushes with any hole?!
Me still working on the TUBINE map and now I got a hole "somewhere" so my whole map is in slime zone.
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GenMoKai
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Re: Screenshots

Post by GenMoKai »

ASLYE702 wrote:OMG, It's looks so awesome! How the hell you made this nice brushes with any hole?!
Me still working on the TUBINE map and now I got a hole "somewhere" so my whole map is in slime zone.
UnrealGecko wrote:I'm more concerned on that JB map he was working on....What happened to it Gen?!
Whoops... i never read this answers before... sorry :oops: But it was a CTF map... a small quick CTF map with ferali's Xpickups
Image
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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