Screenshots
Re: Screenshots
Yeah that is very nice looking, good architecture and lighting. Keep up with this map
Re: Screenshots
How call the decoration package what you using in the first picture?truije15 wrote:Another random room/concept thingy I made in a few hours! Nothing crazy here but I've never really made a richrig kind of industrial feeling map so I might make a full map out of this!
- Dr.Flay
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Re: Screenshots
Those decos are very handy for the finishing touches to many maps
Silver Ibex Low polly pack
http://web.archive.org/web/200705152241 ... 00038.html
William Islington Sherriff
http://web.archive.org/web/200502050922 ... Decos.html
http://yourunreal.wordpress.com/2013/05 ... resources/
Silver Ibex Low polly pack
http://web.archive.org/web/200705152241 ... 00038.html
William Islington Sherriff
http://web.archive.org/web/200502050922 ... Decos.html
http://yourunreal.wordpress.com/2013/05 ... resources/
UT99.org House Rules
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Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
Re: Screenshots
Thank you Flay!Dr.Flay wrote:Those decos are very handy for the finishing touches to many maps
Silver Ibex Low polly pack
http://web.archive.org/web/200705152241 ... 00038.html
William Islington Sherriff
http://web.archive.org/web/200502050922 ... Decos.html
http://yourunreal.wordpress.com/2013/05 ... resources/
- FraGnBraG
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Re: Screenshots
hiyall, i'm back to ut99 for the next little while - hopefully during May I will complete several map projects since they can now finally get addressed
Here's this Fallen Angel DOM map - it is a complex 5 CP multi-level circuit layout originally designed for the 2006 FoT#3 mappack but was never completed.
i'm playing/testing 4 team DOM in this one and it's looking quite balanced with teams of two, three, and four (that's 8 to 16 players in total) but i will like a sanity check
I had some beta testing done already by Tom_caT (who's now a game design student, lol) so there is some gameplay stuff i have to fix already
Once I make those edits I will be beta ready - hopefully beta map should be available during this week and if all goes well I can release next weekend...
Note This map will also be released as a DM/TDM map, separate from the DOM.
Cheers
Here's this Fallen Angel DOM map - it is a complex 5 CP multi-level circuit layout originally designed for the 2006 FoT#3 mappack but was never completed.
i'm playing/testing 4 team DOM in this one and it's looking quite balanced with teams of two, three, and four (that's 8 to 16 players in total) but i will like a sanity check
I had some beta testing done already by Tom_caT (who's now a game design student, lol) so there is some gameplay stuff i have to fix already
Once I make those edits I will be beta ready - hopefully beta map should be available during this week and if all goes well I can release next weekend...
Note This map will also be released as a DM/TDM map, separate from the DOM.
Cheers
- papercoffee
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- Hellkeeper
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Re: Screenshots
Oh man this looks so awesome. Brace yourself for love letters.
You must construct additional pylons.
- Feralidragon
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- GenMoKai
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Re: Screenshots
Anyone found my jaw... i dropped it somewhere
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
- Dr.Flay
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Re: Screenshots
HOOOOORAAAAAAAY !!!!
*ahem*
Oooo, nice looking screenies!
Nice to see you back Frag.
You missed me wanting to point a finger at you and Loathsome for promotion
...and is there any chance you can add OpenAL EFX zone info in your maps pleeeeease ?
I'm still working my way through EpicCity trying to decide what each zone should sound like what, while constantly marvelling at it, and it is taking forever
The results will be worth it when I finish, as the new 64 channel audio renderers (with ray-tracing and occlusion) already make it sound better.
I play it mostly in Unreal 227 with CSWeapons.
I wonder... by any chance are you a Fringe fan ?
*ahem*
Oooo, nice looking screenies!
Nice to see you back Frag.
You missed me wanting to point a finger at you and Loathsome for promotion
...and is there any chance you can add OpenAL EFX zone info in your maps pleeeeease ?
I'm still working my way through EpicCity trying to decide what each zone should sound like what, while constantly marvelling at it, and it is taking forever
The results will be worth it when I finish, as the new 64 channel audio renderers (with ray-tracing and occlusion) already make it sound better.
I play it mostly in Unreal 227 with CSWeapons.
I wonder... by any chance are you a Fringe fan ?
UT99.org House Rules
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
- FraGnBraG
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Re: Screenshots
thanks for the nice words guys
I've got a bit more to do, mostly lighting adjustments and sounds, and need to clean out unused textures and see what else i can cut out - the map's 50+ Megs so i want to slim it down a bit...
@flay - dunno about OpenAL - that's not an Epic thing, is it? is it an actor i just drop in a zone? just let me know what i gotta do ...
also not sure what you mean by "fringe fan" - is that a band, lol?
@genmokai - hey thanks for posting - did you ever finish that underwater bioshock like ctf map? I played all the irrational "shock" games in the last two months and that made me think of your underwater base map
Cheers
I've got a bit more to do, mostly lighting adjustments and sounds, and need to clean out unused textures and see what else i can cut out - the map's 50+ Megs so i want to slim it down a bit...
@flay - dunno about OpenAL - that's not an Epic thing, is it? is it an actor i just drop in a zone? just let me know what i gotta do ...
also not sure what you mean by "fringe fan" - is that a band, lol?
@genmokai - hey thanks for posting - did you ever finish that underwater bioshock like ctf map? I played all the irrational "shock" games in the last two months and that made me think of your underwater base map
Cheers
- papercoffee
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Re: Screenshots
Oh right there is this lost beauty.FraGnBraG wrote:did you ever finish that underwater bioshock like ctf map?
But he finished finally this gem here...
http://www.ut99.org/viewtopic.php?f=5&t=5560
- UnrealGGecko
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Re: Screenshots
I'm more concerned on that JB map he was working on....What happened to it Gen?!
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
Re: Screenshots
OMG, It's looks so awesome! How the hell you made this nice brushes with any hole?!
Me still working on the TUBINE map and now I got a hole "somewhere" so my whole map is in slime zone.
Me still working on the TUBINE map and now I got a hole "somewhere" so my whole map is in slime zone.
- GenMoKai
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Re: Screenshots
ASLYE702 wrote:OMG, It's looks so awesome! How the hell you made this nice brushes with any hole?!
Me still working on the TUBINE map and now I got a hole "somewhere" so my whole map is in slime zone.
Whoops... i never read this answers before... sorry But it was a CTF map... a small quick CTF map with ferali's XpickupsUnrealGecko wrote:I'm more concerned on that JB map he was working on....What happened to it Gen?!
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission