Bot pathing is currently good, and bots are able to reach the harder spots like the shieldbelt using translocator or even a impact hammer jump (lol).
Map has several defense points were bots will stand to defend. (duh).
Map has some high velocity elivators in the map that give another dimention to the gameplay, so it ain't only ground battle, but also air battle when players are using the elivators to gain height using lift-jumps ;D
I'm not realy pleased with the weapon placement at this moment. deu i find it quite to much...
Currently containing the following weapons & powerups. Rocket, Shock, Mini, Flak, Bio, Pulse, Sniper. Shieltbelt, Shielt, Tight Pad, and U damage...
Im not sure yet wether the weapons will remain on the current positions or will be moved around for an better equalizition..
I hope i gave enough info to get the feeling about what is comming up.
And some suggestions about good weapon placements are welcome!...
screens are made in FOV 120...
I see that the images are sliced automatically, so view the full size using the links in the following codebox...
- Code: Select all
Main flag base
Left route, containing shieldbelt
right route, rocket launcher and tight pads
middle top, defense spot inside the base. sniper.
left route, pit with big health, and rocket launcher.(and maybe even more!!)
left route, staircase with pulse heading to middle of map.
right route, flak cannon heading to middle of map.
main entrance of the red base
middle of the map overview.
middle of the map overviewing red entrance
secret, wich can be reached using patient... (hint)