Screenshots

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Re: Screenshots

Postby dixEEh » Sun Dec 18, 2011 10:13 pm

So i've made some screenshots of the red side of the map. This is basicly the layout of the map, and blue side is mostly the same...
Bot pathing is currently good, and bots are able to reach the harder spots like the shieldbelt using translocator or even a impact hammer jump (lol).
Map has several defense points were bots will stand to defend. (duh).
Map has some high velocity elivators in the map that give another dimention to the gameplay, so it ain't only ground battle, but also air battle when players are using the elivators to gain height using lift-jumps ;D

I'm not realy pleased with the weapon placement at this moment. deu i find it quite to much...
Currently containing the following weapons & powerups. Rocket, Shock, Mini, Flak, Bio, Pulse, Sniper. Shieltbelt, Shielt, Tight Pad, and U damage...
Im not sure yet wether the weapons will remain on the current positions or will be moved around for an better equalizition..

I hope i gave enough info to get the feeling about what is comming up.
And some suggestions about good weapon placements are welcome!...

Regards...
screens are made in FOV 120...
I see that the images are sliced automatically, so view the full size using the links in the following codebox...
Code: Select all
http://www.team-wd.com/screenshots/base.jpg
http://www.team-wd.com/screenshots/belt.jpg
http://www.team-wd.com/screenshots/rocket.jpg
http://www.team-wd.com/screenshots/sniper.jpg
http://www.team-wd.com/screenshots/pit.jpg
http://www.team-wd.com/screenshots/pulse.jpg
http://www.team-wd.com/screenshots/flak.jpg
http://www.team-wd.com/screenshots/yard.jpg
http://www.team-wd.com/screenshots/mid1.jpg
http://www.team-wd.com/screenshots/mid2.jpg
http://www.team-wd.com/screenshots/secret.jpg


Main flag base
Image
Left route, containing shieldbelt
Image
right route, rocket launcher and tight pads
Image
middle top, defense spot inside the base. sniper.
Image
left route, pit with big health, and rocket launcher.(and maybe even more!!)
Image
left route, staircase with pulse heading to middle of map.
Image
right route, flak cannon heading to middle of map.
Image
main entrance of the red base
Image
middle of the map overview.
Image
middle of the map overviewing red entrance
Image
secret, wich can be reached using patient... (hint)
Image
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Current work in progress » CTF-Sanctum project stalled at this moment, because i just ain't around my pc lately due to militairy!
[i]Sanctum completed for 80%
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Re: Screenshots

Postby papercoffee » Mon Dec 19, 2011 2:08 am

And for every one Who don't want to copy the links and use already Firefox ...click right mouse button and select "show graphic" to see those huge pictures in full screen.

Next time try to make this pictures a little bit smaller.
To the map ...nice progress.
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Re: Screenshots

Postby Rakiayn » Mon Dec 19, 2011 7:06 am

looks good but the lave looks awefull
make it unlit, put some red/orange light above it, and scale up the texture
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Re: Screenshots

Postby >@tack!< » Tue Dec 20, 2011 1:49 am

those flags look too bright, is it possible to reduce that with ambientbrightness or w/e? didnt use ued for a long time :S
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Re: Screenshots

Postby EvilGrins » Tue Dec 20, 2011 6:45 pm

Rakiayn wrote:looks good but the lave looks awefull
make it unlit, put some red/orange light above it, and scale up the texture

that's not lava... it's the blood of carrots
sorry, was looking at food fight thread just before this
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Re: Screenshots

Postby GenMoKai » Tue Dec 20, 2011 9:55 pm

EvilGrins wrote:
Rakiayn wrote:looks good but the lave looks awefull
make it unlit, put some red/orange light above it, and scale up the texture

that's not lava... it's the blood of carrots
sorry, was looking at food fight thread just before this


Meh fail...

At least it is a good idea to use a better texture for the lave (there are a lot of better ones) or use Rak's idea
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Re: Screenshots

Postby SzGergo » Fri Jan 06, 2012 1:46 am

screenshot.jpg


DM-Spillway_XXL

I think i shall release it very soon.
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Re: Screenshots

Postby EvilGrins » Fri Jan 06, 2012 5:40 am

Spillway is pretty!
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Re: Screenshots

Postby GenMoKai » Fri Jan 06, 2012 9:44 am

Looks very simple... but looks great!
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Re: Screenshots

Postby Metalfist » Fri Jan 06, 2012 11:54 am

more screens plz?, because you can't see much else than the skybox?
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Re: Screenshots

Postby Feralidragon » Fri Jan 06, 2012 12:17 pm

That looks awesome SzGergo, great job :gj:

Although I agree with Metalfist, more screens please :D
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Re: Screenshots

Postby SzGergo » Fri Jan 06, 2012 3:38 pm

sc1.jpg

sc3.jpg

sc2.jpg

sc4.jpg


some places lighting is poor, if i have the time i will fix that within a few days.
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Re: Screenshots

Postby Isotoxin » Fri Jan 06, 2012 11:10 pm

Looks great, Sz. I'm in love with the farcry feeling whats inside it, really nice, keep it up.
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Re: Screenshots

Postby Feralidragon » Sat Jan 07, 2012 4:53 pm

I think some of those shots are rather "empty" (may the lighting as you pointed out, but perhaps some deco elements would be welcome, specially in the first shot).

But the overall feeling and visuals are really good, I like it. :mrgreen:
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Re: Screenshots

Postby jaypeezy » Sat Jan 07, 2012 5:24 pm

SzGergo, will that awesome map of yours have bot support?
papercoffee wrote:
Creavion wrote:Low quality highres textures. :ironic2:

Sounds like ... healthy burger or trustworthy politicians... :mrgreen:
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