DM-Min

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KekC
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DM-Min

Post by KekC »

Image

DM-Min
Version: 1.0
Author: ~Smith~ aka KekC

Info: This is medium urban style map, 4 destroyed buildings, roofs, crane.

Game: Unreal Tournament 1999 v.4.36
Gametype: Deathmatch, Team Deathmatch
Number of players: 32
Map used textures and sounds from Deus Ex.

Video at 5:29: http://smith.px6.ru/html/VIDEO.html#DM-Min_video

Link to download map (50 Mb): http://www.unrealplayground.com/forums/ ... le&id=8021
Direct link (50 Mb): http://www.unrealplayground.com/forums/ ... 1&act=down

Report me if this archive dosn't have not included all resources (textures, sounds etc).
Attachments
UnrealTournament 2011-10-05 14-58-41-54.jpg
UnrealTournament 2011-10-05 14-58-18-79.jpg
UnrealTournament 2011-10-05 14-57-58-90.jpg
UnrealTournament 2011-10-05 14-57-32-32.jpg
UnrealTournament 2011-10-05 14-56-38-20.jpg
Last edited by KekC on Tue Oct 18, 2011 9:56 am, edited 3 times in total.
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EvilGrins
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Re: DM-Min

Post by EvilGrins »

Yay!
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Hook
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Re: DM-Min

Post by Hook »

Hey, looks like another good Urban style map for the server(s)!
Thanks KekC :gj: !
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KekC
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Re: DM-Min

Post by KekC »

Some questions: is map working good? all resources in archive is used? I think what SSPX2.utx is standart ut99 texture pack? Also MOVERSFX.UAX and AMBIENT.UAX is standart sounds pack or not standart?

Update fix missing textures pack: http://rghost.net/24355991
question is all resources needed in archive?
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Creavion
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Re: DM-Min

Post by Creavion »

To your information: None of your 3 listed packages are default/stock/retail packages.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
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Re: DM-Min

Post by EvilGrins »

KekC wrote:Some questions: is map working good? all resources in archive is used? I think what SSPX2.utx is standart ut99 texture pack? Also MOVERSFX.UAX and AMBIENT.UAX is standart sounds pack or not standart?

Update fix missing textures pack: http://rghost.net/24355991
question is all resources needed in archive?
Good rule of thumb with textures and additional support files: Never assume people have them. Include them with your initial submission.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
KekC
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Re: DM-Min

Post by KekC »

First download link is updated. Report me if some files/packages is missing.
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Re: DM-Min

Post by Sergeant Todd »

Missing Package.Airfield.Misc. :(
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KekC
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Re: DM-Min

Post by KekC »

Airfield.utx included in archive is day before yesterday. Who is do open this map in UnrealEd and see log with missing packages.
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KingJosh
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Re: DM-Min

Post by KingJosh »

missing ChaosUT
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Re: DM-Min

Post by Creavion »

KingJosh wrote:missing ChaosUT
That is art in itself to use mod-files as like here in the case of Chaos UT. Normally these weapons are meant to get replaced via mutator, not directly used for mapping. Yes, I know, Chaos UT has additional weapons which got mixed with stock botpack weapons, but this always requieres the downloader to have Chaos UT obviously. Since this package got missed, the author forgot to hint in the readme (is there even one, I have not downloaded the map), that Chaos UT is reqiered in order to play the map.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
KekC
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Re: DM-Min

Post by KekC »

2 Creavion
Thanks for information.

I updated first post.

Also i find chaosut_readme.txt:
Weapons/ammo replaced by the ChaosUTWeaponPack Mutator:
1. BioGun: Replaced with BioGun/Bastard Sword MultiItem
2. BioAmmo: Replaced with BioAmmo/Armor Shard
3. Shock Rifle: Replaced with Shock Rile/Crossbow MultiItem
4. Shock Ammo: Replaced with Shock Ammo/ArrowPack/ExplosiveArrowPack MultiItem
8. Flak Cannon: Replaced with Flak Cannon/Proxy Box MultiItem


Question: map is working without ChaosUT?
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Creavion
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Re: DM-Min

Post by Creavion »

For your next map release I tell you something: Install a clean UT only with the official bonuspacks and check your map if they are working there. At least I have done this every time.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
KekC
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Joined: Sat Oct 01, 2011 7:50 pm

Re: DM-Min

Post by KekC »

I updated the map archive, now not needed ChaosUT for playing this map.
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Hook
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Re: DM-Min

Post by Hook »

Hey, that is great - I will try to give it a go on our server very soon! :gj:

EDIT: I t is 50 MB??? - Well, maybe not then. :? :|
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HUTP Active Forums: https://hooksutplace.freeforums.net/forum
HUTP UT99 Community Portal: https://hooksutplace.freeforums.net/
OR: https://hermskii.com/hook/ut99_hutp/
UT99 Server -> CROSSBONES Missile Madness {CMM}

* Newest Versions of: PRO-Redeemers | PRO-SNIPER-Redeemers | PRO-SEEKER-Redeemers <-(the Original)
and Now with FOOD FIGHT and Frying Pan arena !!!
IP: 68.232.181.236:7777 <-(NEW IP to come)
UT99 MH Server -> {CMH} CROSSBONES Monster Hunt (MH) by Mars007 (The Original) - IP: 108.61.238.93:7777
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