Mediafire (rar with .pngs): http://www.mediafire.com/?ripstfxkr6a6g65 (23 MB)
Gamefront (zip with jpgs): http://www.gamefront.com/files/21723495 ... ty+Map.zip (11 MB)
Map-factory(zip with jpgs): http://www.map-factory.org/unreal-tourn ... y-map-3955
Place: A hitherto unexplored moon with an earthlike atmosphere circling around the gas giant Tambur_IV.
The Liandri Cooperation started digging precious metal. For this reason a mining complex was built in the cragged ground. A few days later the construction workers encountered the abandoned walls of an underground temple which belonged to a now lost civilization. Regardless of the numerous petitions of researchers and scientists, the Liandri Cooperation pressed ahead with the construction and, consequently, destroyed the majority of the temple complex. During these days, as if by magic all torches and lamps sparked themselves and a cold breath set over the proclaimed dead vault. This introduced the story of dying.
One worker by another died of accident, disease or - even worse - suicide. Machines stopped working or became uncontrollable. Chaos.
An unexplainable feeling was in the air, which drived the workers to distraction. An overall fear spread, slowly but inevitable.
The Liandri couldn't engage new employees for this mission. Everyone who heard of Tambur_IV's moon rather refused to work than being submitted there. The Liandri get to feel the curse as well...the fear of this place permeated throughout the whole company to the remotest outposts. The mission was in danger of becoming a financial fiasco. A month later the plant was given up and closed.
Survivors reported that the lights inside the yet intact part of the temple still burned, however, extinguished gradually when the miners left and sealed the works.
Place: UT99.org, a moon with an earthlike atmosphere circling around the gas giant Tambur_IV.
The Liandri Cooperation rediscovered the complex.
A large number of years have elapsed and the incident was forgotten or pushed to the back of one's mind. The yet well-preserved floor plans display a spacious system of tunnels and chambers and branched halls. A perfect place for their new profitable business model: Domination and Deathmatch, which enjoy great popularity for already eight years.
On this occasion they gave the moon a name: UT99.org, based on the famous tournament, the year of its rediscovery and an appendix for scientific objectives.
Thus it became an arena for the Unreal Tournament! The torches and lamps burn again in the catacombs of the ancient temple and the story of dying continues in a new saga...
Now, after two years in development with a few huge breaks, it is finally there: The first Community Map consisting of 28 rooms built by 11 different ut99.org members.
A lot of work was put in there, so I hope you enjoy the map as much as I do. The map comes in two versions: Domination and Deathmatch. You may pick your favorite gametype, but I advise you to play it how it was originally designed - as DOM.
I also created a timeline which depicts every notable date during our development. It shows the ups and downs of realizing our project, so we may learn from our mistakes and make a better organized community map in the future! The names of the rooms (e.g. Myth01) can be looked up and sorted in the UnrealED's groups browser.
May 06 2010: Myth's idea about a community project
May 15 2010: Myth01 - a room which had four different exits on which other mappers may build further
Phase 1 (viewtopic.php?f=5&t=2683)
May 16 2010: Whitey01 (first version) - Creavion01
May 17 2010: GenMokai01
May 20 2010: Myth02 - MythSkyZone
May 21 2010: papercoffee01 - GenMokai02
May 23 2010: Creavion02 - Myth03
May 25 2010: editorDave01
May 26 2010: editorDave02
May 28 2010: GenMoKai03
May 29 2010: Poll about whether to cut off GenMoKai02+03+editorDave01 and make it DM or to leave them and make it DOM => option 2 wins
Jun 01 2010: Renegade01
Jun 04 2010: papercoffee02
Jun 06 2010: editorDave 03 - GenMoKai starts to build a big cave connecting Renegade01 and editorDave02
Jun 13 2010: Filipe01
Jun 14 2010: LeviKOS01 - Myth04
Jun 20 2010: PsyXandeR01
Jul 04 2010: editorDave04
Jul 22 2010: LeviKOS02 - Phase 2 (viewtopic.php?t=2811)
Sep 15 2010: SzGergo01
Mar 23 2011: It is revealed that GenMoKai's possible second cave won't be finished due to BSP errors
Mar 28 2011: Myth encourages to separate the remaining hole in three parts (which later became LeviKOS03, SzGergo02 and editorDave07)
Mar 30 2011: LeviKOS03 (without lighting)
Apr 18 2011: SzGergo02 (beta)
Apr 21 2011: Myth suggests to combine several already finished rooms for a better accessibility
Apr 24 2011: editorDave05 (one of those connections)
May 27 2011: Myth's retirement from UT
May 29 2011: editor Dave becomes the new leader
Jun 29 2011: editorDave06 (another little conncetion room)
Jul 20 2011: SzGergo02 (finished)
Jul 26 2011: Whitey01 (second version which depicts the theme transition)
Jul 28 2011: editorDave07
Aug 02 2011: LeviKOS03 (with lighting)
Aug 07 2011: editorDave08 - Build finished - Phase 3 (viewtopic.php?f=5&t=3394)
Poll about where to place the Domination spots
Aug 18 2011: After having decided the Domination placement, Renegade promised to work on the gamplay
Oct 22 2011: As Renegade didn't reply, editor Dave asked FraGnBraG publically if he could do the job (he probably hasn't read it)
Jan 14 2012: No one wanted to see this project die but the same didn't do anything about that,
so the leader decided to finish the gamplay with Creavion's help internally
Jan 22 2011: FraGnBraG gives internally feedback about the gameplay
Feb xx 2012: Gameplay finished
Mar 28 2012: Internal request to papercoffe for a story
Apr xx 2012: BSp errors fixed - Maps polished - finished
May 14 2012: Story delivered
May 15 2012: Final release
Now enough of the words, I let the pictures speak