MH-EasterInWonderland
- VatcilliZeitchef
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MH-EasterInWonderland
Hello again fellow huntsmen and huntresses!
Kaya here with yet another map, it's a very late release of something I promised to make for a friend of mine. . . A year ago.
But I got extremely Pre-occupied since.
It's "Loosely" based on Alice in wonderland (Both the books and the game) And the only thing about it that has to do with Easter is the health pickups really (Multicoloured Eggs.)
Screenshots and download link below!
Screenshots:
Dropbox link:
https://www.dropbox.com/s/7lscu6vshcgb265/Alice.zip (Last update 21-09-2013 22:33)
MapRaider Link:
http://www.mapraider.com/maps/unreal-to ... WonderLand
(Bots now work! woo!)
The map contains:
Custom Monsters (Reskins and stat changes mostly along with some small effects which might be, surprising)
Custom textures (Some home-made, some taken from other packs)
Custom items (Health pickups)
'custom' music (From other maps)
Kaya here with yet another map, it's a very late release of something I promised to make for a friend of mine. . . A year ago.
But I got extremely Pre-occupied since.
It's "Loosely" based on Alice in wonderland (Both the books and the game) And the only thing about it that has to do with Easter is the health pickups really (Multicoloured Eggs.)
Screenshots and download link below!
Screenshots:
Dropbox link:
https://www.dropbox.com/s/7lscu6vshcgb265/Alice.zip (Last update 21-09-2013 22:33)
MapRaider Link:
http://www.mapraider.com/maps/unreal-to ... WonderLand
(Bots now work! woo!)
The map contains:
Custom Monsters (Reskins and stat changes mostly along with some small effects which might be, surprising)
Custom textures (Some home-made, some taken from other packs)
Custom items (Health pickups)
'custom' music (From other maps)
Last edited by VatcilliZeitchef on Mon Sep 30, 2013 11:20 pm, edited 6 times in total.
- EvilGrins
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Re: MH-EasterInWonderland
Will there be a Jabberwocky?
White nali-rabits?
Things you can 'drink' that make you either VERY BIG or very small?
White nali-rabits?
Things you can 'drink' that make you either VERY BIG or very small?
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- UnrealGGecko
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Re: MH-EasterInWonderland
Downloading, feedback later today or tomorrow.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- VatcilliZeitchef
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Re: MH-EasterInWonderland
Yes.EvilGrins wrote:Will there be a Jabberwocky?
I will need to think on this.EvilGrins wrote:White nali-rabits?
Yes.EvilGrins wrote:Things you can 'drink' that make you either VERY BIG or very small?
thanks!GEx wrote:Downloading, feedback later today or tomorrow.
- VatcilliZeitchef
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Re: MH-EasterInWonderland
Custom pawns? Well they are all in MyLevel and are really mostly copy and paste scripts of existing pawns. The Card Warriors are a reskinned subclass of the IceSkaarj with some script of the TarydiumBarrel (Under decoration) put into the script. Ditto for the Cardians, except they are subclassed from the KrallElite. The JabberWocky has some script altered to change it's projectile (Which is harder than is seems on a titan), and the Slithy Troves are Sliths with script from the UT player carcass messily pasted in. I still need to find a way to make them NOT GIB ON DEATH so the effect becomes more clear.
Oh, and to answer EvilGrins on the Rabbit.
Yew axed 4 it, Biches!
Oh, and to answer EvilGrins on the Rabbit.
Yew axed 4 it, Biches!
Last edited by VatcilliZeitchef on Sat Aug 10, 2013 4:26 pm, edited 1 time in total.
- papercoffee
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Re: MH-EasterInWonderland
who? ...till now didn't I participate in this discussion.VatcilliZeitchef wrote: Oh, and to answer PaperCoffee on the Rabbit.
- VatcilliZeitchef
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Re: MH-EasterInWonderland
Oops! What was I thinking >.< It was EvilGrins that said that, my apologies!
Anyway, Fixed some issues in online play and replaced the download! It also has the bunny now. Thou it's just there for fun, nothing final yet.
There's still a lot of issues with the monsters I'd like to ask someone to help me with thou.
The biggest ones being the Jabberwocky and the Exploding monsters. . . Perhaps I could hope for Medor's help here?
Anyway, Fixed some issues in online play and replaced the download! It also has the bunny now. Thou it's just there for fun, nothing final yet.
There's still a lot of issues with the monsters I'd like to ask someone to help me with thou.
The biggest ones being the Jabberwocky and the Exploding monsters. . . Perhaps I could hope for Medor's help here?
- UnrealGGecko
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Re: MH-EasterInWonderland
Played it, it was fun! The card monsters liked to fight eachother, which is the only bug I found with my playthrough.
Where does the 4th teleport lead again? The map ended after reaching some cave and I think (forgot, terrible memory ) I only got 3 teles active (the last was at the beginning of the swamp). Awesome map with great scripts (rolling boulder, magic book bridge (my fave )), will download the new version soon.
EDIT: Ups, Oldschool was on, I don't remember turning it on
Where does the 4th teleport lead again? The map ended after reaching some cave and I think (forgot, terrible memory ) I only got 3 teles active (the last was at the beginning of the swamp). Awesome map with great scripts (rolling boulder, magic book bridge (my fave )), will download the new version soon.
EDIT: Ups, Oldschool was on, I don't remember turning it on
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- VatcilliZeitchef
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Re: MH-EasterInWonderland
Ah yes, the card monsters fighting each other was my bad, I think I fixed it! (I set them to attitude 'ignore' before because I thought that was best, rather than Attitude 'Friendly') the map should now have 0% monster VS monster fighting (Except the white rabbit, it will still attack other monsters, not the players thou. Bots won't attack it on purpose either.)
There's still two issues I would like fixed. The Jabberwocky sometimes stops attacking when it tries to get into melee range. But I don't want it to move from it's position!
And the card monsters explode before registering a kill, thereby creating accessed none log spam, I would like to see that fixed too.
Sadly neither of those are within my current scripting ability,
As for the teleporter, it's 'reserved' for the last part!
There's still two issues I would like fixed. The Jabberwocky sometimes stops attacking when it tries to get into melee range. But I don't want it to move from it's position!
And the card monsters explode before registering a kill, thereby creating accessed none log spam, I would like to see that fixed too.
Sadly neither of those are within my current scripting ability,
As for the teleporter, it's 'reserved' for the last part!
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Re: MH-EasterInWonderland
i tried to play this in unreal 227 , with various mods , and it works , but the swjumppad crashes the game almost a few seconds after it starts... fyi
- VatcilliZeitchef
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Re: MH-EasterInWonderland
Unreal 227? You mean the old unreal(Or unreal gold) I did not expect it to be playable there. You could easily strip out the swjumppads to be honest, the only thing they add is bot support.
If you want it I can strip out the jumppads in the final version and the references to monsterhunt, perhaps replace the UT weapons so that it might work on Unreal. I don't know if it takes more than that or not.
If you want it I can strip out the jumppads in the final version and the references to monsterhunt, perhaps replace the UT weapons so that it might work on Unreal. I don't know if it takes more than that or not.
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Re: MH-EasterInWonderland
Send me some logs from this if you have them and I'll look at it for you Al. I'll be in there already later today for the model fix.VatcilliZeitchef wrote:
There's still two issues I would like fixed. The Jabberwocky sometimes stops attacking when it tries to get into melee range. But I don't want it to move from it's position!
And the card monsters explode before registering a kill, thereby creating accessed none log spam, I would like to see that fixed too.
Sadly neither of those are within my current scripting ability,
So long, and thanks for all the fish
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Re: MH-EasterInWonderland
yes but , it was a bit more involved then simply loading it , i used various mods (botpack, oldskool) and a modified monsterhunt to get it to load.You mean the old unreal(Or unreal gold) I did not expect it to be playable there.
what i did to try to fix since removing and rebuilding with sw jumppads deleted didnt help .
was i deleted all the code in swjumpad and recompiled so it appears as a teleporter. it loads and is more playable but it still unstable for some reason(easily crashed by random things) dont worry about unreal. i just did it to see it for fun to show some players your map that dont play ut.
- VatcilliZeitchef
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Re: MH-EasterInWonderland
Well, there's this part:JackGriffin wrote: Send me some logs from this if you have them and I'll look at it for you Al. I'll be in there already later today for the model fix.
Code: Select all
ScriptWarning: MonsterHunt MH-EasterInWonderLand05.MonsterHunt0 (Function Botpack.DeathMatchPlus.Killed:009C) Accessed None
ScriptWarning: MonsterHunt MH-EasterInWonderLand05.MonsterHunt0 (Function Engine.GameInfo.ScoreKill:003C) Accessed None
ScriptWarning: MonsterHunt MH-EasterInWonderLand05.MonsterHunt0 (Function Botpack.TeamGamePlus.ScoreKill:01F0) Accessed None
ScriptWarning: MonsterHunt MH-EasterInWonderLand05.MonsterHunt0 (Function MonsterHunt.MonsterHunt.ScoreKill:018D) Accessed None
ScriptWarning: MonsterHunt MH-EasterInWonderLand05.MonsterHunt0 (Function MonsterHunt.MonsterHunt.ScoreKill:01FD) Accessed None
ScriptWarning: MonsterHunt MH-EasterInWonderLand05.MonsterHunt0 (Function MonsterHunt.MonsterHunt.ScoreKill:0257) Accessed None
ScriptWarning: MonsterHunt MH-EasterInWonderLand05.MonsterHunt0 (Function MonsterHunt.MonsterHunt.ScoreKill:02C7) Accessed None
ScriptWarning: MonsterHunt MH-EasterInWonderLand05.MonsterHunt0 (Function MonsterHunt.MonsterHunt.ScoreKill:0392) Accessed None
ScriptWarning: MonsterHunt MH-EasterInWonderLand05.MonsterHunt0 (Function MonsterHunt.MonsterHunt.ScoreKill:0426) Accessed None
ScriptWarning: MonsterHunt MH-EasterInWonderLand05.MonsterHunt0 (Function MonsterHunt.MonsterHunt.Killed:004B) Accessed None
ScriptWarning: MonsterHunt MH-EasterInWonderLand05.MonsterHunt0 (Function Botpack.DeathMatchPlus.Killed:009C) Accessed None
ScriptWarning: MonsterHunt MH-EasterInWonderLand05.MonsterHunt0 (Function Botpack.DeathMatchPlus.Killed:009C) Accessed None
ScriptWarning: MonsterHunt MH-EasterInWonderLand05.MonsterHunt0 (Function Botpack.DeathMatchPlus.Killed:009C) Accessed None
ScriptWarning: MonsterHunt MH-EasterInWonderLand05.MonsterHunt0 (Function Botpack.DeathMatchPlus.Killed:009C) Accessed None
ScriptWarning: JabberPocky MH-EasterInWonderLand05.JabberPocky0 (Function MH-EasterInWonderLand05.JabberPocky.Flying.BeginState
Code: Select all
var() int explosionDamage;
function PlayDeathHit(float Damage, vector HitLocation, name damageType, vector Momentum)
{
Skin=Texture'Botpack.WarExplosionS.we_a12';
setCollision(false, false, false);
AmbientSound=none;
//Destroy();
}
function Killed(pawn Killer, pawn Other, name damageType)
{
if (Other == self){
Explosion();
}
}
function Explosion()
{
local SpriteBallExplosion f;
local RingExplosion3 r;
HurtRadius(explosionDamage, 128, 'exploded', 100, Location);
f = spawn(class'SpriteBallExplosion',,,Location + vect(0,0,1)*16,rot(16384,0,0));
f.DrawScale = 1;
r = spawn(class'RingExplosion3',,,Location - Vect(0,0,16),rot(16384,0,0));
r.DrawScale = 1;
Destroy();
}