Changelog:
- Converted sgtech1 to 24bits s3tc. Lowers memory requirement and increases performance at the cost of lossy texture compression
- Converted other textures to 24bits s3tc and packed in viridian_24bits
- Changed red lighting to peach under the corridors
- Changed sky lighting
- High resolution lightmap
- Fixed a hair like BSP hole
- EFX audio
Bugs:
- The red lights on the jump pads doesn't cycle between on and off properly in UT. I think that UED2.1 generates lightmap that UT cannot read properly, coordinates seem to be wrong
- EFX reverb disappears when player goes from one zone to another
- Occasional HOMs
- UT doesn't support s3tc textures as a source for procedural generated effects, so water in UT is plain static
- There are no palletized textures, which means that UED 2.0 crashes when it loads this map unless you choose zoneportal view or wireframe mode
- This map requires s3tc to be enabled in UT. There are no palletized textures to fallback to
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Oudated versions removed