CTF: The Core Reactor

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Sp0ngeb0b
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CTF: The Core Reactor

Post by Sp0ngeb0b »

General
FileName: CTF-(UrS)TheCore
Mapname: CTF: The Core Reactor
Version: 0.9b
Release Date: July 2014
Author: Patrick "Sp0ngeb0b" Peltzer

About
After several years of coding only, I started mapping again in the beginning of this year. At this time, I was doing a big journey across the country of Australia. During long, rainy days on my farm in Broome, I was bored as hell. Fortunately, I had my laptop with me and launched up the UnrealEd, developing the idea of a map themed with a big liquid core in it's center, clearly marking the red and blue side by the colors. After finishing the initial structure of the base, I went on with my travelling, putting the map to rest for some months. Back home in Germany, I found enough time to get on it again and finish it.

I'm sober enough to say that I'm not an exceptionally mapper; nonetheless I tried to give the map a decent look while still providing good gameplay. Due to my lack of experience with mapping for UT in general, I totally underestimated the performance drops due to high polycount and colored lighting. I've only been able to fix this by dividing the central room into smaller parts with the big walls; you might notice that they have been added there in the end and originally weren't supposed to be there.

The map itself has been designed for InstaGib and Normal Weapon use. I can not really estimate how the latter will work out, since I haven't been playing NW for ages. I also hope that the higher Z space in this map will favor stuff like a GrapplingHook or other movement improving mods. The ideal player count is something between 6-16 people I believe, so nothing for a 1vs1, better get some people around.

Screens
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I release this map right now as a kind of a BETA (therefore version 0.9b), since as stated before, I haven't been mapping for years and therefore
I highly appreciate any feedback or suggestions what to improve.

Download:
CTF-(UrS)TheCore-v09b
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papercoffee
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Re: CTF: The Core Reactor

Post by papercoffee »

Every single screenshot looks cool and promising ...and then there was this screenshot.
Spoiler
Image
The cubic window and door frames and the unaligned wall texture doesn't quiet fit to the remaining map.
You should fix this. :wink: ...but I totally dig your taste of textures.
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Radi
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Re: CTF: The Core Reactor

Post by Radi »

I cant download map at the moment but... Judging from screens this map is really beauty :-):) if you have guestions regarding mapping then just ask :) good work!
ShaiHulud
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Re: CTF: The Core Reactor

Post by ShaiHulud »

Looks really nice Sponge, just had a quick run through for the first time on the UrS server. No-one else was there, but I had fun taking the tour :D
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rizbef
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Re: CTF: The Core Reactor

Post by rizbef »

Spoiler
I was not expecting the magma at the end :) Nice touch!
I like the different levels, weapons placements... and the bots seem to do a decent job in defending the flag.
:thuup: :thuup:
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Sp0ngeb0b
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Re: CTF: The Core Reactor

Post by Sp0ngeb0b »

Thanks for the comments so far!

@paper: Now that you say that it indeed looks kinda cubish, might adress this in the final version (although that whole area is haunted by BSP holes :cry: )

@rizbef: cool that you noticed that! It doesn't work properly online yet, since I forgot to consider the initial lighting of the mover. Btw, the liquid underneath each flag dynamically raises up depending on the teamscore, so it comes closer and closer to the window untill the TeamScoreLimit is reached and then you know what happens 8)
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Isotoxin
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Re: CTF: The Core Reactor

Post by Isotoxin »

Cant see the screenshots for some reason :(
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EvilGrins
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Re: CTF: The Core Reactor

Post by EvilGrins »

Isotoxin wrote:Cant see the screenshots for some reason :(
Me either.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Sp0ngeb0b
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Re: CTF: The Core Reactor

Post by Sp0ngeb0b »

Well, I can :lol2: Anyway, lets try with a different host:

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ShaiHulud
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Re: CTF: The Core Reactor

Post by ShaiHulud »

They work for me too, so something weird going on there - I was going to suggest some kind of regional filtering, but then I noted your locations. Strange
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