[UT][U227] Deck16 sgtech style

Tutorials and discussions about Mapping - Introduce your own ones!
Post Reply
User avatar
_naruto_999
Average
Posts: 68
Joined: Sat May 24, 2014 12:07 pm

[UT][U227] Deck16 sgtech style

Post by _naruto_999 »

Image Image Image Image Image Image Image

This is going to be my last map.
Last edited by _naruto_999 on Sat Aug 02, 2014 9:43 pm, edited 1 time in total.
User avatar
Dr.Flay
Godlike
Posts: 3347
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK
Contact:

Re: [UT][U227] WIP - Deck16 sgtech style

Post by Dr.Flay »

Very nice textures.

Why your last map ? I hope it means you are moving up to a newer engine.
User avatar
*Kr!D_o)
Average
Posts: 67
Joined: Thu May 02, 2013 2:55 am

Re: [UT][U227] WIP - Deck16 sgtech style

Post by *Kr!D_o) »

*bump*
is there any updates or a download available?
User avatar
Radi
Adept
Posts: 362
Joined: Tue Apr 16, 2013 12:41 pm
Location: DeGie - PL

Re: [UT][U227] WIP - Deck16 sgtech style

Post by Radi »

Naruto. Would you, by any chance tell us why you giving up mapping for U1 engine ? :-)
User avatar
_naruto_999
Average
Posts: 68
Joined: Sat May 24, 2014 12:07 pm

Re: [UT][U227] Deck16 sgtech style

Post by _naruto_999 »

Deck16][ sgtech style


Image Image Image Image Image Image Image Image Image Image Image Image Image Image

Changes from 7 years ago version:
- High resolution lightmap
- Added more detail: pipes, concrete beams and a fan
- Slightly changes to some textures
- Some weak lights where shadows were pitch black
- Minor changes to geometry
- Converted all textures to 24bits s3tc for a performance boost
- Warhead doesn't exist in Unreal 1, so a superhealth replaces it
- BSP slider set to 10
- EFX audio for reverb

This is about the highest level of detail I can get with pure BSP.

Known bugs:
- Texture missalignments here and there. This is BSP, I can't perfectly align everything with BSP flat texture projection
- HOMs here and there
- This map doesn't work with UED2.0 because it has s3tc textures on everything

Download:
Oudated versions removed

Last map for this engine. I want to try something bigger, like the UDK.
Last edited by _naruto_999 on Mon Aug 11, 2014 12:15 am, edited 1 time in total.
User avatar
*Kr!D_o)
Average
Posts: 67
Joined: Thu May 02, 2013 2:55 am

Re: [UT][U227] Deck16 sgtech style

Post by *Kr!D_o) »

GREAT TEXTURES! Love the map bro! Looks awesome, but when i try to play the map, it will load but it will not start to play =\
User avatar
_naruto_999
Average
Posts: 68
Joined: Sat May 24, 2014 12:07 pm

Re: [UT][U227] Deck16 sgtech style

Post by _naruto_999 »

Permanent spec? I've seen this happen when there is a pawn -> player placed anywhere in a map, but I didn't place any.
User avatar
[rev]rato.skt
Adept
Posts: 438
Joined: Mon Aug 16, 2010 1:09 pm

Re: [UT][U227] Deck16 sgtech style

Post by [rev]rato.skt »

To a server the client will have to download these files out too or it downloads directly from the server? EmitterUT and OpenAL_v1.1_UT ?
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: [UT][U227] Deck16 sgtech style

Post by EvilGrins »

Couldn't look at your pics at work yesterday, but I can see them now. Beautiful work.

Just downloaded.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
Dr.Flay
Godlike
Posts: 3347
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK
Contact:

Re: [UT][U227] Deck16 sgtech style

Post by Dr.Flay »

_naruto_999 wrote: - This map doesn't work with UED2.0 because it has s3tc textures on everything
:wtf: Of course it works in UEd2.
It does not work in old D3D mode, so just edit your config to make UEd2 use a new renderer.
Either set the viewport in the Editor config, and/or change the Windowed renderer device in the main UT config, to use the a renderer.
Post Reply