This is a large picture. http://oi58.tinypic.com/2dlj4vq.jpg
Now DeluxeOrgasm aka Slut (ignore me, this is his silly name haha) told me that he was trying to edit the image and put them in 1024x1024 sizes... then I was like OHHHHHH....
Then I did this: http://i.gyazo.com/62cfed76566b9a0b3d2c957ae3f817e8.png
Pic is still large.
Finished project: https://www.mediafire.com/?4wh8otyiyse3h60
^I think it is broken so I am not sure what I did wrong to edit these picture to make it work.
I just get a crash. Probably because I guess we can't use texture larger than 256x256.
Spoiler
Code: Select all
Critical: WriteTexture
Critical: UD3D9RenderDevice::SetTexture
Critical: UD3D9RenderDevice::RenderPassesExec
Critical: UD3D9RenderDevice::DrawComplexSurface
Critical: URender::DrawFrame
Log: URender::DrawWorld anomaly
Critical: UD3D9RenderDevice::SetTexture
Critical: UD3D9RenderDevice::DrawTile
Critical: UCanvas::WrappedPrint
Critical: (Tournament DeathMatch)
Critical: UCanvas::execDrawText
Critical: (ChallengeHUD Autoplay.ChallengeHUD0 @ Function Botpack.ChallengeHUD.DisplayProgressMessage : 0259)
Critical: UObject::ProcessEvent
Critical: (TFemale2 Autoplay.TFemale0, Function Engine.PlayerPawn.PostRender)
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D9RenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 07/29/14 20:42:09
Do anyone have any other ways to use these kind of picture?