[Engine.Player]
ConfiguredInternetSpeed=20000
ConfiguredLanSpeed=20000[Engine.Player]
ConfiguredInternetSpeed=2600
ConfiguredLanSpeed=20000[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=300.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000 <---------------------------looks like it controls your speed alsobrdempsey69 wrote:The MaxClientRate under the header [IpDrv.TcpNetDriver] is how much data the server will send to any client. It is a server configuration. It only affects the data that any client can draw from that server. For example, I have my server set to MaxClientRate=10000 that means any client connecting to my server can draw no more than 10 KB per second. I usually set it to this and combine it with a tickrate of 35 next to the lines NetServerMaxTickRate= as well as the LanServerMaxTickRate= line. This does not affect how fast they can download from a re-direct server sending maps, textures, etc. That depends on the available bandwidth that the re-direct offers.
The configured internet & Lan speeds under [Engine.Player] would allow for a faster download from a re-direct server sending files to you, but you are limited by the actual server setting during gameplay depending on what MaxClientrate the server has set under the [IpDrv.TcpNetDriver] header.
Hit your F6 key next time you connect to a server to see your NetStat settings.
brdempsey69 wrote:For example, I have my server set to MaxClientRate=10000 that means any client connecting to my server can draw no more than 10 KB per second. I usually set it to this and combine it with a tickrate of 35 next to the lines NetServerMaxTickRate= as well as the LanServerMaxTickRate= line.
Hook wrote:I did a lot of research into this a few years ago, and most of the articles I read Concur with this.
gopostal wrote:If I were you, I'd contact Schlong at House of Fools
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