XC_Spec (r2) - Enhanced spectator

Search, find and discuss about Mutators!

XC_Spec (r2) - Enhanced spectator

Postby Higor » Sun Aug 19, 2012 12:44 am

This is a serverside mutator that replaces the spectator class with a more complete one.

R2:
XC_Spec_r2.zip
(7.6 KiB) Downloaded 54 times


It has 2 modes:

- Basic:
Alf fire key (while not chasing player) will chase closest player in the spectator's aim.
Jump key releases the spectator from the player at the player's location.
Grab command will teleport the spectator at the wall the spectator's aiming, for fast navigation.
'Chase' command, used to find players by partial matches > (EX: CHASE LANE > specs Tamerlane)

- Simulation
Locked in first person view.
95% accurate inventory simulation.
100% accurate rotation simulation. (capped to server framerate)
Weapon display identical to the player's.
Fixed legacy log spamming issue for weapons with ammocount (pulse gun and minigun).
Ducking eyeheight correction.

In order to enter Simulation mode, you must chase a player, then type 'Simulate'.
In order to leave Simulation mode, simply spec another player or yourself.

Other info:
During Simulation, outgoing network traffic increased in 1,3 kb/s in a server running at framerate=60.
In order to properly simulate, it is recommended that the the average server outgoing traffic per spectator never reaches the one specified by MaxClientRate.

EDIT: Usage instructions.
- Add serverpackage:
ServerPackages=XC_Spec_r2
- Add mutator:
XC_Spec_r2.XC_SpecMutator

Screenshot during a test:
Image

EDIT: BUG FIXES
Last edited by Higor on Sun Aug 26, 2012 3:07 am, edited 2 times in total.
Higor
Adept
 
Posts: 319
Joined: Sun Mar 04, 2012 6:47 pm

Re: XC_Spec (r1) - Enhanced spectator

Postby Higor » Mon Aug 20, 2012 3:56 am

Fixed a couple of mistakes.

Now inventory chain isn't broken after a while.
And it works on servers with bNoMonsters=True.
Higor
Adept
 
Posts: 319
Joined: Sun Mar 04, 2012 6:47 pm

Re: XC_Spec (r2) - Enhanced spectator

Postby Dr.Flay » Mon Aug 20, 2012 4:33 am

Niiice !
A client side version would be very handy for recording demos or machinema.
or for during testing of bot-pathing in maps ;)
User avatar
Dr.Flay
Godlike
 
Posts: 1114
Joined: Thu Aug 04, 2011 9:26 pm
Location: Kernow, UK
Personal rank: C= AMIGA freak

Re: XC_Spec (r2) - Enhanced spectator

Postby Wises » Thu Feb 21, 2013 11:11 am

this is an interesting mod higor! I see that you seem to be a very active and very creative resource to the ut99 community as a whole. couple of questions regarding this mod/mutator.

is this a replacement to normal spec mode? I mean do players type some cmds into console whilst speccing or press 'jump' key (space) to perform Some_Action?

also Iam wondering.. is there some better way of only allowing non-banned individuals into a match/server based on ip/subnet blocks as well as having a whitelist for players within the same range but not banned?

thanks.
User avatar
Wises
Adept
 
Posts: 383
Joined: Sun Sep 07, 2008 10:59 am
Personal rank: Legend


Return to Mutators

Who is online

Users browsing this forum: No registered users and 1 guest