R2:
It has 2 modes:
- Basic:
Alf fire key (while not chasing player) will chase closest player in the spectator's aim.
Jump key releases the spectator from the player at the player's location.
Grab command will teleport the spectator at the wall the spectator's aiming, for fast navigation.
'Chase' command, used to find players by partial matches > (EX: CHASE LANE > specs Tamerlane)
- Simulation
Locked in first person view.
95% accurate inventory simulation.
100% accurate rotation simulation. (capped to server framerate)
Weapon display identical to the player's.
Fixed legacy log spamming issue for weapons with ammocount (pulse gun and minigun).
Ducking eyeheight correction.
In order to enter Simulation mode, you must chase a player, then type 'Simulate'.
In order to leave Simulation mode, simply spec another player or yourself.
Other info:
During Simulation, outgoing network traffic increased in 1,3 kb/s in a server running at framerate=60.
In order to properly simulate, it is recommended that the the average server outgoing traffic per spectator never reaches the one specified by MaxClientRate.
EDIT: Usage instructions.
- Add serverpackage:
ServerPackages=XC_Spec_r2
- Add mutator:
XC_Spec_r2.XC_SpecMutator
Screenshot during a test:

EDIT: BUG FIXES

