Well I am chuffed to bits with the Megatitan, it works a treat in UT. I guess all the necessary script, textures and sounds are already available, so it works very well.
I think I have found a perfect map for placing a few. The DM-GangOfFrontCity map has large areas outside the city walls, where bots and pawns sometimes get knocked into. Now I can "kill 2 birds with 1 stone" anyone lucky enough to survive being blasted over the walls, will be unlucky enough to land at the feet of a Megatitan
I noticed how much it reminded me of the film "Cloverfield" with this giant walking amongst the skyscrapers, and was thinking of the way it dropped nasty pointy, clawed, teeth and venom-filled death.
I am now wondering if it would be better to mod a new Megatitan X Deathmatchtitan, or to use Dropper (if possible) to spawn spiders and pupae etc. from where the shots are hitting the Titans body (obviously still lowering the health of the Titan).
The napali Spinners are great at laying eggs and infesting city maps, though they were never made to climb walls and ceilings
, unlike the Chameleon pawn which I recently got.
Can anyone tell me, what is the difference between the MH-Pawns version of the spinner and the "real" 105 version?
I'm gonna see how Megatitans work in the DM-KVARTAL woodland at the side of the cityblock and in the separate city area
I may also have a go at turning DM-ViceCity into something actually playable with this (big)baby, and with the U2Vehicles I think it may be a very different UT experience!