I did get a bit more feedback last month here: http://ecoop.ucoz.com/load/bad_news_fixed/1-1-0-31
from the original author of the mutator.
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1 Major Disaster (20-Sep-2011 4:59 PM)
Hi, I'm the original author of Bad News. As you correctly surmised I am not much active with UT nowadays, but I stumbled into this post and I just had to drop in.
First, thanks for taking over my code and going through all the issues. The original was hastily cobbled together as a practical joke targeted to the players of a specific event (on on the NGI servers, iirc), and I never got around to polish it properly - I do remember the invisible monster, the duplicate death messages, and also some monsters (mostly Titans) never appearing in some maps. Anyway you did an awesome job of fixing all these and then some, so congrats and keep up the good work smile
I was doing some playing/testing today, and was getting annoyed by some of the bugs that exist in the "stock" unreal/UT monsters that
this mutator spawns. Primarily their failure to attack bots, but they have other issues as well.
Currently considering an update, where the mutator will load up a list of all the various monster classes that it spawns, from an INI file.
If the ini was absent, it would default to the current stock monsters.
This would enable use of the "fixed" versions of the monsters Asguard included with MonsterSpawn, or the ones included with the
excellent EXU2 Demo4 by Waffnuffly & UA over at UnrealSP.
Or any other scriptedpawn classes you put in the ini..... i.e. The Jurassic dino's or Asguards spiders ect.
It would need separate lists for what would be spawned for each type of spree or other event, to make it stick with the original intent.
Adding an INI to the mutator would also let me make it a bit more configurable. i.e. Make the random monster sizes optional. settings for
min/max monster size, min/max health etc.
Won't be making any changes to when things get spawned. That is what makes BadNews unique.
If you have any suggestions regarding the above, now is the time to post em up. Will probably look at this in the next week or 2.
If you are looking for a mutator that spawns other(any) actors on any player/pawn death, check this out: http://ecoop.ucoz.com/load/the_dropper/1-1-0-36
BadNews will only be spawning scripted pawns, and only at the same times the original did.