Well, I left the default messages for players/bots alone mostly.
It actually took a while to get the details worked out so it did not produce 2 different messages
for each kill if a player was involved......
Edit - It does still have a glich, where it will put that quick larger message on the screen if a
monster kills you, that indicates you killed yourself, although the regular message generated by my
mutator will have the correct info.
That is actually UT's glitch, and not my mutator. I did make some attempts to fix that also back
when I was working on this, but never did track down exactly where that larger message was coming from....