Higor wrote:Aegor is a 100% skill, 100% accuracy BotZ
Master is a 20% skill, 30% accuracy BotZ
The others are UT bots on Godlike.
The botz are set up on their default setting (Masterful), and with high skill they can beat 'Godlike' bots. I know that the difficulty settings are not yet worked on but will this mean that botz will provide a greater challenge than the UT Bots ever did?
More On Topic:
Firstly, since you're working on that Shock Rifle profile I was wondering about that prefire mode that could really be a cool combination with the shock rifle.
It would have a similar concept just as the one you have made with the botz aiming system while camping. Except this time you could have the higher skilled botz
shoot the slow moving projectiles toward path nodes while hunting or charging. This will also have hearing support, since you oppose peripheral vision this could be a great idea. It would have also prevent the botz from random spaming creating a perfect prediction system for a botz. I myself find this idea logical but is it possible to put it into a script?
Lastly, the most annoying thing in UT is Loque. Well, yes he is basically a custom bot which has about 98.99% accuracy but that's not the worse thing. His high level of accuracy isn't as effective during combat as you might think. In most cases, a moderate skilled human player could compare with him. There are a few exceptions though.... The minigun with high level accuracy bots is the worse thing. I've seen a lot of bots do that in my early gaming career. Bot + Minigun = destruction
Bots can control the secondary fire from long distances, maintaining a perfect accuracy level. In many cases, the bots accuracy with the minigun could kill a player from short to medium distance faster than a real player would do using the same firing type in front of an AFK. Some weapons maintain a perfect level and are acceptable. I also found something really similar to this in UT 2004. If you have never played it then just imagine a similar concept, but with the Rocket Launcher.
So the purpose behind this is that I am trying to propose an idea of limiting the accuracy level with some weapons. By my thought, I find 60% to 80% to be fair with the minigun.