noccer wrote:billybill wrote:bla bla bla
Okay, this is ridiculous. I wish you all the best.
Seconded. Okay, I am getting tired of this.
billybill wrote:Hey you could always go to Epic and ask them to funnel any new server uplinks to yours.
Billybill (note: start of a sentence, not `trolling', or a f_cking postcard), get this in your head: I had contact with the Infrastructure Architect at Epic Games. He emailed me. He asked me to send him the (at that time) missing key ingredient of my master server at the git repo. I provided technical information and we also talked about the legal issues. Dr. Flay was in the CC, Smirftsch is the one who brought us in contact with each other. So if you want to hear this confirmed, ask them.
Now, download the LATEST source of
MasterServer-333networks and learn how it works. I do not synchronize with Epic Games, because they use the old UCC applet (which at the time I also sent to you to help you with your masterserver, you're welcome, even though you never said "thank you"). That is also the main reason why 333networks currently shows less servers than the UBrowser list. Thank you for insisting/persisting on that, now I will fix it before the end of the week, so you can continue nagging about it while everybody else is relieved that 333networks is complete again. See also
Dr.Flay wrote:Querying a master server is not really a problem when the whole point of existence for a master server, is to be queried.
Then, there are no "thousands of unanswered UDP requests sent from 333networks to servers that are uplinked to Epic". Never were. 333networks requests the status of all UT servers every 3 minutes. Servers that do no longer respond (offline, closed, or firewalled) are SKIPPED. Every hour is checked whether the server is still offline. If it does not come back online within 10 hours, it is removed from the list. If it is back online, it will be queried again.
As for your technical information, there is no such thing as an "unanswered UDP request. The concept of UDP is that there are no persistent connections or requests, only individual packets. When one end does not respond, the packet just disappears into oblivion. If you mean "no response to an UDP packet", only 333networks would suffer from that, as it would keep waiting and waiting for a response, hogging memory. I am touched by your concern for my server.
Oh, and the "hacked by 333networks.com" sounded pretty cool, until you announced it here. Now nobody is ever going to fall for that ever again. Too bad.
billybill wrote:Why am I wasting my time harping on about this?
I am just guessing here; I think you are obsessed with this.
Half a year ago you were going to build your own master server to show that the community does not need 333networks. You still did not deliver. Instead, you start nagging about every detail you can find or make up. On the other hand, I stand my ground. I listen to the input of different communities, and I try to heed all of their advice/suggestions. I am not a super-developer that can do everything in the blink of an eye, but at least I try to listen to everybody and do something with what they say, even
your suggestions!
I have no fight with you. I am not trying to fight, insult or discredit you, nor anyone else. If you can not stand that 333networks is making progress on different fronts, then I am very sorry for you. But
that is not my responsibility or problem. I am here for everybody who appreciates it. I am trying my best. I hope that you will realize that at some point.
Something else, SyntaxError started on an inventory of tasks for the master server on
http://master.errorist.tk/issues. If you have suggestions/recommendations/bugs, you can tell him via the channels he provided on his site.