Hi. Here I am bumping my own thread.
Consider the above version of this a beta. (alpha even perhaps....)
I basically re-wrote the thing completely today, and now have a version of it that does work with MH 503 and
seems to be working on any scriptedpawns that get summoned or added into other game types via another mutator.
(MonsterSpawn, BadNews, or whatever is adding monsters.)
Still need to test it out with MH2Gold and with oldskool SP/Coop and make sure it all works online.....
One of my main goals with this mutator, is to make it work with everything, and not have any map/gametype/mod specific stuff in
it anywhere.
The problem with adjusting health is that an end boss may be a standard pupae or skaarj (somewhat common practice) but will have lightning fast speed and/or major attack power. Since it's a boss the health can be 100,000 or more. Doubling that makes a monster that could be nearly insurmountable, so that's why I would stress checks for default monsters only.
This should be fixed in next version. The mutator will do nothing to Boss monsters. Whatever is adjusted, should get adjusted with
the health value it has * the rescale value.
Anything that does get health adjusted by the rescale value, will have it clamped in between the 40-5000 range.
(currently hardcoded. config vars might be added for min/max there. EXU and other games might need higher max...)
If you REALLY want to make something that admins would use, do this same sort of mod but do some random swapping of projectiles for certain default monsters. Bob and I did this for the stronger monsters mutator, but a stand-alone that would allow some variety of projectiles that monsters use would be very popular. If you look at the code for strongmonsters in MH2 you'll have a nice template to use. It really breaks up the monotony of the standard projectiles and you notice right off that things are different (hence cooler).
Not ignoring that suggestion, but decided I should probably find a way to make the current project work with MH before attempting anything
else for it... Now that I have finally installed MH, who knows what might happen. That idea really is a whole different mutator.
It is a fun mod. Need to play it some more, and think...

Hope to have next beta of this posted here sometime tomorrow. Testers will be needed.