Slomo Kills

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Slomo Kills

Postby >@tack!< » Wed May 18, 2011 8:58 pm

dunno if this exists but i made this couple of months ago ( the mod ) and this vid last week or sth, its actually more a experiment with sony vegas im trying :p
but the mod is based on UT3's slomo mod, slomo when kills, in ut3 its only offline but i maybe will create some gametype where this is applicable in multiplayer.


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Re: Slomo Kills

Postby iloveut99 » Wed May 18, 2011 9:05 pm

Looks pretty nice imo. I don't think that this can be applied to online although (I know that it may be possible, but doesn't seem practical).
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Re: Slomo Kills

Postby JackGriffin » Thu May 19, 2011 12:29 am

A nice, mild Zoom-in on the victim would enhance the effect. Some of those just look like lag if you kill someone by accident. Add some flash and pizazz too, maybe even a glow around the victim so your eye finds them really fast.
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Re: Slomo Kills

Postby >@tack!< » Fri May 20, 2011 9:02 am

Ye good ideas! Ill have plenty of time in 1week when i make my final exam.
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Re: Slomo Kills

Postby Dr.Flay » Sat Aug 06, 2011 8:52 pm

After installing Onslaught for UT99 http://www.moddb.com/mods/onslaught-for-ut99 I found a slowtime kill mutator in the system folder. Possibly this one can be adapted if it is workable ?
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Re: Slomo Kills

Postby JackGriffin » Sat Aug 06, 2011 11:48 pm

SlowTimeKilling.zip
(1.95 KiB) Downloaded 69 times


It's not in the ONS file, it's a separate mod. I tested this out just now and it's fun but don't put it on a server. When a player kills someone, everyone's time will dilate and it will feel like lag. I'm not sure you could make this player specific without wrecking the time structure that UT uses. Kind of a shame too, this would be pretty neat to add as a small effect.
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Re: Slomo Kills

Postby Dr.Flay » Mon Aug 22, 2011 1:35 pm

Ah, yes wrong MOD. I believe it was Blackcheeta's other bigger package UT2004 Extreme http://www.moddb.com/mods/ut2004-models-v2-extreme
I never installed it separately as I've never downloaded it.
It seems to be newer than the one posted here though.

Again don't hold me to it ! I installed the mod quite a while ago :-)
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Re: Slomo Kills

Postby papercoffee » Mon Aug 22, 2011 1:45 pm

ok I have to confess I didn't watch this movie longer as 1 Minute ...and now at 2:36 I see this beautiful Redeemer effect. can I suggest this as a stand alone mutator?
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Re: Slomo Kills

Postby >@tack!< » Mon Aug 22, 2011 2:09 pm

im sorry but thats VFX :p
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Re: Slomo Kills

Postby papercoffee » Mon Aug 22, 2011 2:16 pm

NoooooooooooooOOOOOOOOOOOOOOoooooooooooooooooOOOOOOOOOOOOOOoooooooooooooooo ...............ok
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Re: Slomo Kills

Postby JackGriffin » Mon Aug 22, 2011 2:49 pm

BlackCheetah did both mods, the 2k4 redo and the slomo. They use the same code. The redo won't work on a server.
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Re: Slomo Kills

Postby >@tack!< » Sun Aug 28, 2011 9:41 pm

i checked the code, its kinda the same only it modifies the pitch of all actors when slowed. But mine has a slow fadeout, and that combined with the pitch changing you get a cool sound effect. im gonna see what else i can add.
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