I have what may be a stupid question

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I have what may be a stupid question

Postby EvilGrins » Fri Sep 23, 2011 9:38 pm

Any mutators you use on your server you need to put in your ServerPackages.

However, what if you have a map with mutators embedded into it?

Do you need to specify the mutators embedded into the map or are they loaded up automatically along with the map?
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Re: I have what may be a stupid question

Postby OrangUtang » Tue Oct 04, 2011 10:36 am

I'm not an expert, but you can load the mutators via the MapvoteLA13 (this way you could use different mutators in different columns as well). There may be others on here that know how to answer question more thorough, if not, I'd advise you to go to unrealadmin.org

for instagib for example: (bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="iDM",Mutators="BotPack.InstaGibDM",Settings="")

And yeah, I think you need to load the mutators in your serverpackage, else they won't load..
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Re: I have what may be a stupid question

Postby EvilGrins » Tue Oct 04, 2011 10:52 am

OrangUtang wrote:I'm not an expert, but you can load the mutators via the MapvoteLA13 (this way you could use different mutators in different columns as well). There may be others on here that know how to answer question more thorough, if not, I'd advise you to go to unrealadmin.org

for instagib for example: (bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="iDM",Mutators="BotPack.InstaGibDM",Settings="")

And yeah, I think you need to load the mutators in your serverpackage, else they won't load..

Could excepting I don't use MapVote. I use MapRandomizer.
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Re: I have what may be a stupid question

Postby Meindratheal » Tue Oct 04, 2011 7:47 pm

I would assume that if it is embedded into the map, the map would require it to load, so it would be sent with the map, much like textures and sounds.
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Re: I have what may be a stupid question

Postby EvilGrins » Tue Oct 04, 2011 9:08 pm

Yes and no. The weapon is embedded into the map but, due to numerous folks being sensitive to creation sensitivity, I had the guy who edited the map for me set it up so it wouldn't work without the weapons mutator being installed on the system.

Specifically, in this case, Nali Weapons 2.
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