Bloeb wrote:I'm currently working on a BunnyTrack-map that incorporates NaliRabbits. You have to shoot a couple of them before you can proceed to the next obstacles. Unfortunately this was a bit difficult; NaliRabbits don't trigger any events when they die. I had to make a simple script that takes care of that. It would be useful if you could add some information about events; like which Pawns trigger events when they die (or take damage) and which Pawns don't.
Anyway, thanks for this information, it's fairly useful.
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