Screenshots

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Re: Screenshots

Postby Creavion » Wed Mar 07, 2012 4:45 pm

The textures are NOT MINE, they are mostly from UT2004 and Unreal 2. AFAIK I have not even done any real edits on them. At that time I barely had any texture editing knowledge^^
And while I am looking on the screenshots, I remember I also used some less textures from the Far Cry AGM, mostly foilage stuff. LOL, so freaking bad, I could do it so much better nowadays. :mrgreen:
Saya-chan wrote:Ahhh.... I've always wanted to use subtractive lights. They'd give some nice effects to some maps (and weapons, even) :D

Without a mirracle you won`t see them at all. They do not work for UT at all . I can not say it often enough: Unreal vs UT = Better Engine vs Content and Community size!
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Re: Screenshots

Postby GenMoKai » Wed Mar 07, 2012 9:12 pm

looks nice iso ;) but the lighting need some works i guess
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This thread just need some activity

Postby Creavion » Sun Mar 11, 2012 2:01 pm

Level look for D3D users:
Image

For those ones with activated S3TC:
Image

Hell yearh, all of this stuff is made from UV Maps:
Image
About to be non-active
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Re: Screenshots

Postby editor Dave » Sun Mar 11, 2012 3:23 pm

:gj:

Sorry, there's not more to say...
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It's coming...
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Re: Screenshots

Postby Creavion » Fri Mar 23, 2012 9:54 pm

islandProgress_x.jpg

The blue shit is later the water level. Walkable island is less than 16384² units.

islandprogress.jpg

Sadly enough the map won`t end up with a low file size. So all you 300 kb maps only -freaks. Nothing to see here. Since I do not want to have a bsp mess once again, I fake details with help of textures more than last time.

Hazelskybox.jpg

Later skybox and first impressions of "lighting". There will be a rather smooth transisition from beach to ocean ground to skybox (ground).
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Re: Screenshots

Postby Isotoxin » Sat Mar 24, 2012 4:32 pm

Looks fucking awesome man!
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Re: Screenshots

Postby [did]Madis » Thu Apr 05, 2012 7:16 am

Shot0124.jpg


Not really a map, but I thought I'd post this as a tribute for Myth's awesome planet texture.
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Re: Screenshots

Postby papercoffee » Thu Apr 05, 2012 7:58 am

OK ....how did you made the dust?
This looks like an Idea of mine, where you fight in space ...with the Venom-X ...It would be a domination-map.
Maybe I build it right now hehehe ... (later @ home).
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Re: Screenshots

Postby GenMoKai » Thu Apr 05, 2012 8:53 am

Wow... that looks insane! :tu:
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Re: Screenshots

Postby [did]Madis » Thu Apr 05, 2012 9:04 am

It's gonna be a skybox for a formerly city-themed NR map formerly known as NR-Huxley, after I finish setting it up. I'm gonna litter it with more meshes and pimp up the visuals, then attach it to Huxley, (which is redesigned into a race track built into an asteroid/space station hybrid), and hopefully, in some fine time in the future, we'll be ready with enough maps to release our mod.

Regarding how it's made, it's just transparent sheet overlay surrounding the skyzone with a nebulae cubemap, behind that the planet texture courtesy of Myth and some lighting. Very simple, really.
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Re: Screenshots

Postby Isotoxin » Sat Apr 07, 2012 12:38 am

Crev, got some more stuff to show from the island? I'm really intrested in the project, If you don't wanna show them to everyone, i'd love to recieve a PM. thanks!
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Re: Screenshots

Postby Creavion » Sat Apr 07, 2012 8:58 am

Isotoxin wrote:Crev, got some more stuff to show from the island? I'm really intrested in the project, If you don't wanna show them to everyone, i'd love to recieve a PM. thanks!

Thanks for your interest. Right now I have a uhm "how can I proceed" problem. And actually specially for this map I will require something from the upcoming Oldunreal 227 dev-build (which still is not available as it seems) which I have to test first, if it works for UT at all.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: Screenshots

Postby Isotoxin » Sat Apr 07, 2012 9:36 am

Creavion wrote:
Isotoxin wrote:Crev, got some more stuff to show from the island? I'm really intrested in the project, If you don't wanna show them to everyone, i'd love to recieve a PM. thanks!

Thanks for your interest. Right now I have a uhm "how can I proceed" problem. And actually specially for this map I will require something from the upcoming Oldunreal 227 dev-build (which still is not available as it seems) which I have to test first, if it works for UT at all.


Got that alot also, *sigh*, Anyway, cool, looking forward to the progress, and the finish ofcourse!
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Re: Screenshots

Postby Creavion » Sat Apr 07, 2012 3:13 pm

I will give my best. :tongue:

In case of some updates I wil show them ASAP.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: Screenshots

Postby Isotoxin » Mon Apr 09, 2012 12:16 am

Creavion wrote:I will give my best. :tongue:

In case of some updates I wil show them ASAP.


Great to hear, don't forget about that!
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