JackGriffin wrote:It's the zeroping. Man I really hate that mod.
Feralidragon wrote:JackGriffin wrote:It's the zeroping. Man I really hate that mod.
I still wonder why no one created a "lag compensation" mod instead... which is what modern shooters use, and they're much more stable and reliable than zp (since they run fully on the server).

medor wrote:Feralidragon wrote:JackGriffin wrote:It's the zeroping. Man I really hate that mod.
I still wonder why no one created a "lag compensation" mod instead... which is what modern shooters use, and they're much more stable and reliable than zp (since they run fully on the server).
Like that ? http://unrealtournament.99.free.fr/utfi ... ed_PB7.rar
Feralidragon wrote:Wow, exactly like that. My idea on the implementation differs a small bit, but most of it is exactly that.
I wonder why no one actually picked this up and relied on ZP instead all this time? I mean: ZP => obfuscated, UL => open ... which means, even with bugs it could be fixed by virtually anyone given that the author is most likely unreachable by now, plus lag compensation is highly used in shooters nowadays anyway, and they are much more reliable and secure, and don't need to be closed (which in UT doesn't help any mod anyway nowadays).
I really don't understand the whole set of UT admins/coders sometimes, specially why on earth they still rely on ZP when there was already something better since the year 2000...
Feralidragon wrote:I wonder why no one actually picked this up and relied on ZP instead all this time?

it's just not popular.

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