Page 2 of 2

Re: Everything you need to know about using UT99 on new hardware

Posted: Wed Jun 22, 2022 10:48 pm
by Dr.Flay
Added a note about the v469 patch.
Fixed the link to the Xpickups manual.

Re: Everything you need to know about using UT99 on new hardware

Posted: Fri May 12, 2023 2:03 pm
by Eusebe0224
Hello, thank you so much for the very interesting post.

Is there any chance that someone has the files from the EAX patches separately? I try to install the patch but it doesn't work (Windows 11).
I use Creative ALchemy and it would be nice beeing able to use EAX in UTGOTY

Thank you

Re: Everything you need to know about using UT99 on new hardware

Posted: Sun Dec 24, 2023 4:30 pm
by UnrealWarrior
I have the GOG version of UT and I've installed 469d update. Does the newest update include the Bonus packs? Or should I follow this thread?

Re: Everything you need to know about using UT99 on new hardware

Posted: Sun Dec 24, 2023 4:38 pm
by Buggie
Patches not include bonus packs, but it include fixes for bonus packs. So you need install bonus packs before apply patch.
Or you need apply patch again, after install bonus packs.

Re: Everything you need to know about using UT99 on new hardware

Posted: Sun Dec 24, 2023 11:00 pm
by UnrealWarrior
Buggie wrote: Sun Dec 24, 2023 4:38 pm Patches not include bonus packs, but it include fixes for bonus packs. So you need install bonus packs before apply patch.
Or you need apply patch again, after install bonus packs.
Thanks! I think we should create a "Complete versions" of Unreal games since Epic doesn't care anymore. :)

Re: Everything you need to know about using UT99 on new hardware

Posted: Tue Dec 26, 2023 4:49 am
by Dr.Flay
Eusebe0224 wrote: Fri May 12, 2023 2:03 pm Hello, thank you so much for the very interesting post.

Is there any chance that someone has the files from the EAX patches separately? I try to install the patch but it doesn't work (Windows 11).
I use Creative ALchemy and it would be nice beeing able to use EAX in UTGOTY

Thank you
Here you go. An unpacked version
Note: You can only use these with Galaxy renderer.
Using the modern audio renderers does allow the use of EAX, but cannot use those old profiles for the default maps.
If mappers add EFX audio zones in maps then you will get to use EAX for custom maps.