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Re: Quake 3 Weapons v1.2 for UT! (WIP)

Posted: Fri May 09, 2014 3:20 pm
by ASLY
Wow nice! Good video. I'm waiting for the release and I hope I can play with these weapons soon! :tu:

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Posted: Sat May 10, 2014 12:47 am
by EvilGrins
Never actually played Quake so I've got no sense of what those weapons are... but I like 'em!

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Posted: Sat May 10, 2014 12:56 am
by papercoffee
EvilGrins wrote:Never actually played Quake so I've got no sense of what those weapons are... but I like 'em!
:shock: ...You did what?
You never played Quake 3? ...it was the toughest competitor of UT.
Go check it out ... www.quakelive.com

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Posted: Sat May 10, 2014 6:04 am
by EvilGrins
papercoffee wrote: :shock: ...You did what?
I went from the original Wolfenstein 3D to Doom, Doom 2, Hexen, Blake Stone, and a bunch of other 1st person shooters before I played UT99.

Never did play Quake...

...most people are shocked I never played Unreal1, actually.

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Posted: Sat May 10, 2014 12:11 pm
by Hellkeeper
Unreal 1 I understand, Unreal Tournament was so important it largely eclipsed its forerunner. Q3 however, was quite a monument in itself and THE benchmark at the time.
Q1 was interesting too. Q2 was less good but I liked it nonetheless. Nothing comparable to big U still.

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Posted: Sat May 10, 2014 12:17 pm
by Spectra
EvilGrins wrote:...most people are shocked I never played Unreal1, actually.
Sounds hilarious. :confused2:

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Posted: Sat May 10, 2014 12:41 pm
by ASLY
Rocky wrote:
EvilGrins wrote:...most people are shocked I never played Unreal1, actually.
Sounds hilarious. :confused2:
I never played too with Q3 and U1, just my cousin showed for me UT99 in 2001-2002 and that's where I start playing.

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Posted: Sun May 11, 2014 6:31 am
by UnrealGGecko
Well I haven't played any Quakes eigher (except Q2 on Playstation but only a while before the disk got too scratchy). Haven't played Unreal as well. :noidea

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Posted: Sun May 11, 2014 1:59 pm
by papercoffee
UnrealGecko wrote:Haven't played Unreal as well. :noidea
*GASP!!!*

...wait

...here the same.

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Posted: Sun May 11, 2014 2:41 pm
by Spectra
I see. Mine is different.
I haven't played UT3 yet.

EDIT--------------------------------------------------------------

The Rail Gun:

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Posted: Wed May 14, 2014 5:42 pm
by Nephew9999
i like this..

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Posted: Wed May 14, 2014 5:46 pm
by papercoffee
Nephew9999 wrote:i like this..
^This :tu:

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Posted: Wed May 14, 2014 9:14 pm
by TheDane
I've got quite a lot of gaming hours over LAN with the Quake series, Quake 2 the most though. I'll be considdering opening a quake server with these weapons and the Quake maps available for UT for sure! Any ETA on a little beta version? :mrgreen:

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Posted: Thu May 15, 2014 8:15 am
by Spectra
TheDane wrote:I've got quite a lot of gaming hours over LAN with the Quake series, Quake 2 the most though. I'll be considdering opening a quake server with these weapons and the Quake maps available for UT for sure! Any ETA on a little beta version? :mrgreen:
Thank You Dane. Sure I will do that. :tu:

_____________________________________________________________

I will just tell the properties of Rail Gun:
Rail Gun will have Team-Based Beam color. Like for example if you are on Red team, the beam color will be Red and if Blue, beam color will be blue and same for Green and Gold team.

All the weapons are working perfectly online in my Dedicated server, except the beam of the Rail Gun, I don't know what is happening. Works perfectly in Offline mode.

Offline:
RailOffline.jpeg
Online Problem:
RailOnline.jpeg
Any ideas??

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Posted: Thu May 15, 2014 1:53 pm
by UnrealGGecko
Rocky wrote: I will just tell the properties of Rail Gun:
Rail Gun will have Team-Based Beam color. Like for example if you are on Red team, the beam color will be Red and if Blue, beam color will be blue and same for Green and Gold team.
Woo-Hoo, team-coloured laser beams of doom!!! :rock: