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Re: Mind Reader
Posted: Mon Oct 10, 2022 11:30 pm
by Buggie
Hm. Interesting idea. But this need at least 2 texture. Diagonal masked one for draw diagonal lines, and one pixel for draw vertical lines.
Second one need because you not able draw diagonal line as vertical or horizontal without weird effects (in best case).
Need check it.
v1.12
- Some small changes intended to make runaway limit crash appear less often if appear at all.
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Re: Mind Reader
Posted: Wed Oct 12, 2022 2:19 am
by [NBK]DxTrEm3Fx
I was wondering if MinderReader was still a thing.
Re: Mind Reader
Posted: Fri Oct 14, 2022 9:43 pm
by Gustavo6046
Buggie wrote: ↑Tue Oct 11, 2022 12:46 am
Hm. Interesting idea. But this need at least 2 texture. Diagonal masked one for draw diagonal lines, and one pixel for draw vertical lines.
Second one need because you not able draw diagonal line as vertical or horizontal without weird effects (in best case).
That is true. I kind of thought about it (I did add a check for whenever dx was 0 to prevent a divide by zero error when checking the slope), but not enough to realize that it would require multiple textures. Thanks!
Re: Mind Reader
Posted: Sat Mar 11, 2023 3:18 pm
by Buggie
v1.13
- Fix bug for show Destination location as Focus.
- Improve internal code.
- block spawn mutator few times.
- Add live debug option via command
mutate MRExplain
:
you can any time when mutator loaded call commands:
mutate MRExplain
or
mutate MRExplain BotName
It dump Info to client about selected bot
If BotName specified, then it search such bot.
If botName omitted it try use spectate target as bot. If you not spectate anything, it try find bot on your look.
pay attenttention, you can any time use live debugging, by summon from admin:
summon MindReader.MindReader
or
admin summon MindReader.MindReader
After that you can use mutate commands without need list MindReader in ServerPackages. Enough place MindReader.u in System folder.
- scr_1678544155.png (21.82 KiB) Viewed 1025 times
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Re: Mind Reader
Posted: Sun Mar 12, 2023 8:26 pm
by Buggie
v1.14
- Added bSniping, bCamping, CampTime, SpecialPause, NextState, NextLabel for bots, Sleep, MoveTimer for all
- Combined orders and real orders
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Re: Mind Reader
Posted: Sun Apr 23, 2023 8:57 am
by Buggie
v1.15
- Fix load in some cases.
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Re: Mind Reader
Posted: Sat May 06, 2023 11:05 am
by Buggie
v1.16
- Fix crash on load in UT less from v469.
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Re: Mind Reader
Posted: Sun Jul 16, 2023 6:22 pm
by Buggie
v1.17
- Add distance to Enemy, Target, FaceTarget, MoveTarget
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Re: Mind Reader
Posted: Sun Aug 13, 2023 3:52 pm
by Buggie
v1.18
- Fix show actor at Destination and Focus points.
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Re: Mind Reader
Posted: Sun Sep 24, 2023 7:10 pm
by Buggie
v1.19
- Faster render.
- Add support for UTrace.
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Re: Mind Reader
Posted: Wed Oct 18, 2023 2:06 pm
by OjitroC
In 436 I get the following in the log
Code: Select all
Log: Failed import: Function Function Core.Object.IsUTracing (file ../System/Core.u)
Warning: Failed to load 'MindReaderImpl': Can't find Function in file 'Function Core.Object.IsUTracing'
Warning: Failed to load 'Class MindReaderImpl.MRUTraceImpl': Can't find Function in file 'Function Core.Object.IsUTracing'
Though all the info shows, the path the pawn is taking is not shown (the line traced on-screen) as it is in 469.
Re: Mind Reader
Posted: Wed Oct 18, 2023 3:45 pm
by Buggie
For me all work on 436:
What exactly not work?
Re: Mind Reader
Posted: Wed Oct 18, 2023 8:09 pm
by OjitroC
Buggie wrote: ↑Wed Oct 18, 2023 3:45 pm
What exactly not work?
I haven't played in 436 for some time so played a few more maps and the trace of the paths shows up fine in those so probably down to the map I first played rather than anything else (possibly too many navigation points). False alarm really - apologies.
I do get the Failed Import/Failed to load warnings though in the log for each of the maps I played.
Re: Mind Reader
Posted: Wed Oct 18, 2023 8:29 pm
by Buggie
Yes. Because it only way make some things work on 469 and not stop load main package on 436 - make special package with 469 specific functions.
Re: Mind Reader
Posted: Thu Mar 07, 2024 3:06 pm
by Buggie
v1.20
- Bot verbose messages now optional and can be turned on in ini.
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