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Re: "split-screen" in Unreal Engine 1 games

Posted: Thu Jun 08, 2017 1:28 am
by djesiret
Thank you so much. Worked like charm. I needed this. Been looking for a great 4 player old school fix.

Working on all current renderers. Using openGl, older ver. Using two ds4's, a ds3, kb/m. The 4 player all joystick open opens a 2nd copy of player 2's exe but doesn't snap to position and crashes. Oh well, guess I'll have to take kb/m. :highfive:

ATI users on open GL, edit player1.ini 2, 3, 4, 5, etc brightness=.70 or else too dark. All copies must be edited, or every copy resets brightness.

Bound some SPEECH command for taunts for right thumbstick and d-pad.

Custom models and voicepack work, just make sure you forward ports :lol2:

Re: "split-screen" in Unreal Engine 1 games

Posted: Wed Sep 13, 2017 6:44 am
by Snipa
It's now working for me when I don't use keyboard & mouse on the other players, just Player 1. I set up a LAN game on Player 1 and from the other players screens, I just join with the Start-button on the controllers without trying to skip the intro.
If I create a LAN game/dedicated server from the original System folder and using controllers for all four players, I've the same problem with Player 4 window not snap to position, but It's working for Player 4 in windowed mode. I can drag & drop it to correct position in the left corner, but then it has borders.
Thanks again!

Re: "split-screen" in Unreal Engine 1 games

Posted: Fri Nov 17, 2017 8:19 pm
by Instinctlol
Hey Guys I fixed the issue with windows not snapping right when selecting 4 players with controllers. You can download the fully fixed script via the attachment. Thanks to Mochu for creating the initial script.





And here is how you can fix the initial script yourself (just for documentation purposes, you don't need to follow these steps, just download the attachment instead):

1. Download Resource Hacker
  • Rightclick 'Split-Screen Launcher.exe' -> select 'Open using Resource Hacker'
  • Open 'RCData'
  • Open '>AHK WITH ICON<'
  • Scroll all the way down to Line 219 and replace

    Code: Select all

    WinWait,  Player4
    with

    Code: Select all

    WinWait,  Player5
  • Compile the script (Press 'F5' or press the green play button)
  • Save (Press 'CTRL + S' or press the disk)
  • Close Resource Hacker, deinstall if you want
  • You may notice a new file next to your 'Split-Screen Launcher.exe', which is called 'Split-Screen Launcher_original.exe', you are free to delete this
2. Open 'Player5.int' inside the 'System-5nd' folder with notepad
  • Go to the very last line, replace

    Code: Select all

    Product=Player2
    with

    Code: Select all

    Product=Player5
  • Save, exit
3. Start 'Split-Screen Launcher.exe', use it intuitively

Re: "split-screen" in Unreal Engine 1 games

Posted: Thu Nov 23, 2017 10:00 am
by SPLITSCREEN_UT99
Hi,
Thanks a lot for all your work on this mod.
I only have two questions.
The first is that not all of the players have crosshairs and HUDs when i initiate a game.
The second revolves around playing the game with 4 controllers I cant figure this out to save my life.
Once again thank you for this and any help on these matters is greatly appreciated.

Re: "split-screen" in Unreal Engine 1 games

Posted: Fri Nov 24, 2017 9:05 pm
by makemeunreal
You should post this on other forums as well. It would reach more players!
Even on Facebook groups.

NICE WORK!
:gj: :gj: :gj: :gj: :gj: :gj: :gj:

Re: "split-screen" in Unreal Engine 1 games

Posted: Sun Nov 26, 2017 3:13 pm
by Mochu
Thx a lot for all your support thats means a lot to me :) i've been working on this for some time now and only just recently (like 1 year ago) figure out how to play with 3 other players. Right now some private life stuff has taken my priority ... that's the reason for not responding this whole time.

Back to questions by SPLITSCREEN_UT99
1. I think there's something wrong with your inis in players folders. And if i'm not mistaken we can change HUD settings in Options -> Preferences . Or just use those from new release :)
2. Thers was an issue with launcher , sry for not fixing it sooner

Hope this new release will be fine :) i've tried to test it as much as i can , if there are some new issues please let me know i will try to help as much as i can.

Have a nice and friendly gaming session :D

ps.If someone is interested in inis for for Unreal , Unreal Return to Napali and Rune Gold. I can upload them so u can enjoy those games as well :)

Re: "split-screen" in Unreal Engine 1 games

Posted: Mon Nov 27, 2017 2:52 pm
by Instinctlol
If you're wondering how to play with (lets say 4) controllers, here's how to do it:
  • Start UT99 normally, create a new server, configure it to your liking (maps and so on)
  • Host it as a dedicated server
  • When you finally start the server, your game will exit, don't worry, the server is running in the background (check your task manager)
  • Start the launcher, configure it to your liking, launch it
  • When all the windows appeared: press Start and you will join your dedicated server
  • To close the server, just kill it via task manager
I think it only works with Xbox (360 & One) controllers, though. So if you don't have a Xbox controller, try x360ce (360 controller emulator)

Re: "split-screen" in Unreal Engine 1 games

Posted: Mon Nov 27, 2017 3:14 pm
by JackGriffin
Could you post a screenshot? I'm really curious how this looks on a monitor/TV. Is it playable?

Re: "split-screen" in Unreal Engine 1 games

Posted: Mon Nov 27, 2017 4:00 pm
by Mochu
JackGriffin wrote:Could you post a screenshot? I'm really curious how this looks on a monitor/TV. Is it playable?
You can find screenshots uploaded by me on first and second page of this topic
Instinctlol wrote:If you're wondering how to play with (lets say 4) controllers, here's how to do it:
  • Start UT99 normally, create a new server, configure it to your liking (maps and so on)
  • Host it as a dedicated server
  • When you finally start the server, your game will exit, don't worry, the server is running in the background (check your task manager)
  • Start the launcher, configure it to your liking, launch it
  • When all the windows appeared: press Start and you will join your dedicated server
  • To close the server, just kill it via task manager
I think it only works with Xbox (360 & One) controllers, though. So if you don't have a Xbox controller, try x360ce (360 controller emulator)
That's one way to do it, when i was creating this my assumption was that the first player will be the server

Re: "split-screen" in Unreal Engine 1 games

Posted: Mon Nov 27, 2017 4:16 pm
by JackGriffin
Mochu wrote: You can find screenshots uploaded by me on first and second page of this topic
Derp.

Well, that's way better than I thought it would look. That's actually quite playable.

Re: "split-screen" in Unreal Engine 1 games

Posted: Mon Nov 27, 2017 4:49 pm
by Mochu
JackGriffin wrote:
Mochu wrote: You can find screenshots uploaded by me on first and second page of this topic
Derp.

Well, that's way better than I thought it would look. That's actually quite playable.

well it's basically regular UT99 running 4 times on single PC , the trick was to automatically position all windows and hide them shell

Re: "split-screen" in Unreal Engine 1 games

Posted: Sun Mar 17, 2019 10:37 am
by Mochu
I know that this isn't the forum for that but... i manage to do this same thing with ut2k4, and i think that this will be possible to do on any UE2 game.

Re: "split-screen" in Unreal Engine 1 games

Posted: Sun Mar 17, 2019 4:04 pm
by papercoffee
Mochu wrote:...and i think that this will be possible to do on any UE2 game.
UT2k4 is a UE2 game.

Re: "split-screen" in Unreal Engine 1 games

Posted: Sun Mar 17, 2019 4:08 pm
by UnrealGGecko
papercoffee wrote:
Mochu wrote:...and i think that this will be possible to do on any UE2 game.
UT2k4 is a UE2 game.
I think he knows its a UE2 game and just said that he thinks he can do this on other UE2 games. :noidea

Re: "split-screen" in Unreal Engine 1 games

Posted: Sun Mar 17, 2019 5:20 pm
by papercoffee
UnrealGGecko wrote: I think he knows its a UE2 game and just said that he thinks he can do this on other UE2 games. :noidea
oh ...ok