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Re: UnrealArchive.org

Posted: Sat Sep 09, 2023 12:08 am
by OjitroC
EvilGrins wrote: Fri Sep 08, 2023 11:30 pm Yes obviously the screenshot isn't from that map but the TEXT on the screenshot is what happened when I tried switching to DM-BrickDust.

What's missing?
What's missing for you? There's two versions of Fallout.utx - you may have the smaller of the two which lacks the textures required by BrickDust.

The other possibility is that you have Fallout.u (which includes Decos for BULL's map FalloutSE) - the Engine will attempt to load this and obviously not find the required textures in that file. If you have Fallout.u, move it off the UT path and run the map. It's an issue I have come across before since I do have Fallout.u.

Re: UnrealArchive.org

Posted: Sat Sep 09, 2023 5:58 am
by EvilGrins
That does seem to be it, problem is I've got a lot of Bull's maps... which I love.

Decisions, decisions

Re: UnrealArchive.org

Posted: Sat Sep 09, 2023 9:54 am
by UnrealGGecko
https://unrealarchive.org/packages/unre ... index.html

only like 1 map uses the .u file, while a huge number of maps uses the .utx... Think the decision is obvious, also could probably ask someone to MyLevel the .u file for the BullDozer map or something...

Re: UnrealArchive.org

Posted: Mon Sep 25, 2023 6:19 pm
by EvilGrins
Running searches...

Why does this bring up results: Bigfoot_PI
But this does not: Bigfoot

Re: UnrealArchive.org

Posted: Mon Sep 25, 2023 7:55 pm
by OjitroC
EvilGrins wrote: Mon Sep 25, 2023 6:19 pm Running searches...

Why does this bring up results: Bigfoot_PI
But this does not: Bigfoot
Looks like BIgfoot_Pl is read as a whole word. A search for Bigfoot* brings up results including Bigfoot_Pl.

Re: UnrealArchive.org

Posted: Fri Nov 10, 2023 9:32 am
by EvilGrins
Small favor?

This:
https://unrealarchive.org/skins/unreal- ... 1c471.html

Was made by me:
EvilGrins wrote: Thu Sep 15, 2011 6:27 pm Normally when I make a skin I usually put it on a bot and let it play to check it out. This one I wore ingame. Whether or not I put it on a bot or keep it for my own use I haven't made up my mind but I'd like to share it with whoever wishes it too.

Image

This is based on the Cyborg Superman that popped up shortly after Superman died fighting Doomsday. I used the Superman skin made by Chris Ollis, parts of the Metallian Moose, and the head pieces from one of the robot heads in the soldierskins put out by Team Orbit. Team colors were initially from the aforementioned moose but I ½ swapped those out for the gauntlets from the Captain America skin put out by the Fragmaniac clan.

I started this skin a few weeks ago but largely worked on it the last couple days. Got the basic framework done last night.

Image
Here specifically - https://ut99.org/viewtopic.php?t=3485

Yet the UA entry for my skin says the author is unknown.

Is this fixable?

Re: UnrealArchive.org

Posted: Fri Nov 10, 2023 10:11 am
by UnrealGGecko
as far as I know for non-maps, the site reads the readme for the author name, specifically this line:
author: [namehere]
Shrimp is able to set it manually though.

Re: UnrealArchive.org

Posted: Fri Nov 10, 2023 6:30 pm
by EvilGrins
UnrealGGecko wrote: Fri Nov 10, 2023 10:11 amShrimp is able to set it manually though.
Nice, though maybe I shouldn't go overboard. Most of my stuff doesn't have a ReadMe but a lot of my stuff was uploaded to UA.

Not by me, but that's cool.

Re: UnrealArchive.org

Posted: Sat Nov 11, 2023 4:10 am
by Shrimp
Should be fixed now

Re: UnrealArchive.org

Posted: Sat Nov 11, 2023 11:03 pm
by Delacroix
@Shrimp if you check your Discord, I linked you something. 4x UT2004 gametypes.

Re: UnrealArchive.org

Posted: Fri Nov 17, 2023 12:31 pm
by EvilGrins
Looking for skins I'm finding a bunch I've done listed as UNKNOWN... may do up a list to get placed under "EvilGrins" sometime soon.

Have you ever thought of dividing up the skins section by model? So that all Male Commando skins are separate from all Male Soldier skins... that sort of thing.

Given that UT defaults are...
Male Soldier
Male Commando
Female Soldier
Female Commando
WarCow
Nali
Skaarj Hybrid
...unlike the models section, it's not as many categories for the standards.

Re: UnrealArchive.org

Posted: Sat Nov 18, 2023 11:53 pm
by EvilGrins
This is a superhero skin:
https://unrealarchive.org/skins/unreal- ... 330a5.html

I didn't make it, but I tried it and it's flawed.

.int file is setup as though it has team colors...
Object=(Name=SGirl_Supergirl.sgdr1,Class=Texture,Description="Supergirl")
Object=(Name=SGirl_Supergirl.sgdr1T_1,Class=Texture)
Object=(Name=SGirl_Supergirl.sgdr1T_3,Class=Texture)
Object=(Name=SGirl_Supergirl.sgdr1T_2,Class=Texture)
Object=(Name=SGirl_Supergirl.sgdr1T_0,Class=Texture)
Object=(Name=SGirl_Supergirl.sgdr2,Class=Texture)
Object=(Name=SGirl_Supergirl.sgdr2T_1,Class=Texture)
Object=(Name=SGirl_Supergirl.sgdr2T_3,Class=Texture)
Object=(Name=SGirl_Supergirl.sgdr2T_2,Class=Texture)
Object=(Name=SGirl_Supergirl.sgdr2T_0,Class=Texture)
...slightly out of order, though that shouldn't matter.

But none of the team colors work in-game, and the .utx is so small I doubt it has any within it.

Skin is from SilverFox, who also made:
https://unrealarchive.org/skins/unreal- ... 3cfa3.html

Same basic setup, haven't tried it but I suspect it doesn't work either.

Just saying... it says both have team colors on their entries, and I can't help but wonder if the skinner thought UT automatically made team colors for a well setup .int file.

Re: UnrealArchive.org

Posted: Sun Nov 19, 2023 1:14 am
by OjitroC
EvilGrins wrote: Sat Nov 18, 2023 11:53 pm ... none of the team colors work in-game, and the .utx is so small I doubt it has any within it.
All the textures listed in the ints are there for both skins but ... they are all the same (colour) and not team colours at all - hence why they don't appear to work. Actually apart from the heads/faces, the two skins appear to be more or less the same.

Re: UnrealArchive.org

Posted: Sun Nov 19, 2023 1:29 am
by EvilGrins
OjitroC wrote: Sun Nov 19, 2023 1:14 am
EvilGrins wrote: Sat Nov 18, 2023 11:53 pm ... none of the team colors work in-game, and the .utx is so small I doubt it has any within it.
All the textures listed in the ints are there for both skins but ... they are all the same (colour) and not team colours at all - hence why they don't appear to work. Actually apart from the heads/faces, the two skins appear to be more or less the same.
I may try and fix it at some point, swap the reds for team colors on each skin.

Maybe.

Though it does answer an old question if for "lazy skinning" textures for male also work on female.

Re: UnrealArchive.org

Posted: Wed Nov 22, 2023 5:45 am
by EvilGrins
So...
https://unrealarchive.org/skins/unreal- ... e37da.html
https://unrealarchive.org/skins/unreal- ... b4d12.html
https://unrealarchive.org/skins/unreal- ... 71ce8.html
https://unrealarchive.org/skins/unreal- ... a9023.html
https://unrealarchive.org/skins/unreal- ... f88fb.html
https://unrealarchive.org/skins/unreal- ... 09b56.html
https://unrealarchive.org/skins/unreal- ... 56299.html
...those are all skins of mine listed as "unknown".

This one though, it's a skin but it's listed under "voices".
https://unrealarchive.org/voices/unreal ... f2ad2.html

That last one is an ICP skin but I added an ICP voicepack in the download, and I guess it automatically saw the voice before it saw the skin.

I edited the ICP-skin as it initially only had 2 colors, I gave it 4.

By the way, is there a limit to how much can be uploaded to the site at any one time? I uploaded 2 skins today but then it wouldn't allow me to add anymore.