hey man now it worked nice, I would like to know if these looped logs are correct for this one in debug?
I would like to give an idea of something new, and request an improvement on what you already have..
1 - could put a list at the top with the most played maps and modes with the option to enable and disable... and edit the name too
2 - the ini is kinda disorganized with information appearing at the end and in the middle of the ini
Code: Select all
Login: vw!((RT))
VA - Options: Class: BotPack.TMale2 Skin: SoldierSkins.RawS Face: SoldierSkins.Arkon Voice: BxBVoicePack.BxBVoicePack
Possessed PlayerPawn: VAPlayer CTF-Clarion[SwS].VAPlayer0
Join succeeded: vw!((RT))
[NPLoaderv19b] Player Join: vw!((RT)) (192.168.0.4:49566)
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is False
[MVEDEBUG] Return ShouldJoinMapVote True
[MVEDEBUG] Enter PlayerJoined
[MVE] PlayerJoined: vw!((RT)) (CTF-Clarion[SwS].VAPlayer0) with id 0
[MVEDEBUG] Return PlayerJoined
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[NSC-SYS] Login request for vw!((RT
[NSC-SYS] IP = 192.168.0.9
[NSC-SYS] ClientID = B7DF24C-EF57A5467570
[NSC-SYS] Login accepted.
Player: vw!((RT)) first login to SmartBan with WinID: 20225422423432 | Time = 26.258949
[NPLoaderv19b] Loading complete for player: vw!((RT))
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[ACEv13b]: [vw!((RT))]: [IP] 192.168.0.4
[ACEv13b]: [vw!((RT))]: [OS] Microsoft Windows 10 x64 (Version 10.0.19044)
[ACEv13b]: [vw!((RT))]: [MAC1] C656B77E6A8B204A3CEFFBAA299BD256
[ACEv13b]: [vw!((RT))]: [MAC2] C656B77E6A8B204A3CEFFBAA299BD256
[ACEv13b]: [vw!((RT))]: [HWID] FBA3DF1FCC3A1B061EB016EC1A26349B
[ACEv13b]: [vw!((RT))]: [TIME] 04-09-2022 / 17:36:44
Player: vw!((RT)) received HWID: FBA3DF1FCC3A1B061EB016EC1A26349B | Time = 31.616512
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[ ADMIN ] vw!((RT)) has logged in as an administrator.
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVE] Scanning all map files, this might take a while
[MVE] Remove old + add new maps...
[MVE] Checking premade lists...
[MVE] Matched 110 maps to 24 gametypes from 111 scanned maps.
[MVE] Map list has been reloaded, check results in the `MVE_MapList.ini`
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].VAPlayer0, P.bIsPlayer True
[MVEDEBUG] Enter ShouldJoinMapVote
[MVEDEBUG] PP == None is False
[MVEDEBUG] PP.PlayerReplicationInfo == None is False
[MVEDEBUG] PlayerName is vw!((RT))
[MVEDEBUG] PP.Player == None is False
[MVEDEBUG] MapVote.GetWatcherFor(PP) != None is True
[MVEDEBUG] Return ShouldJoinMapVote False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
Close TcpipConnection0 09/04/22 17:38:20
[NSC-SYS] vw!((RT)) has left the server.
[ACEv13b]: [vw!((RT))]: Disconnected from the server.
The Player vw!((RT)) left the Server
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers
[MVEDEBUG] Enter DetectPlayers
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore1, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].sgBaseCore0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Enter DetectPlayer forCTF-Clarion[SwS].NNAnnouncerSA0, P.bIsPlayer False
[MVEDEBUG] Return DetectPlayer
[MVEDEBUG] Return DetectPlayers