Hitman wrote:Ok some more ques for you Fearly,Is there a setting to limit down the shaking and the brightness on the weapons a bit
The shaking can be turned off completely, but it cannot be tweaked down. As for the brightness, you can tweak the brightness from the pickups (health, shield, etc), but not the weapons themselves nor their effects.
Hitman wrote:and I am curious if you have some new projects you work on ? or if after this well worked mod just taking a loong well deserved break ?
I am working in something new for some weeks already, but it's something vastly different from anything I ever did so far. It's something that uses UT, but only as a base platform for something entirely new (a whole new game or a total conversion if we can call it that way, around a concept that I never saw developed at least to the extent I want to develop in any existing game), and it's mostly native (uses C++ and thus will run only in Windows machines, as I don't plan to rip my hair off in even trying to make it work for Linux or other platforms).
However, it's still in a very very early development stage (I am still working on a new renderer that the game will need), and what the project is really all about is still somewhat top secret, and it doesn't have any release or even announcement date planned yet, and probably will remain that way for several months, if not a year or two, although it's actually progressing quite well and better than what I originally expected.
When (and *if*) I ever get dangerously close to release it, that's when I will probably announce it and show what it is all about.
And before any rumors start from this point: it's *NOT* NW4, at all, although a tiny few NW3 concepts may get recycled into this new project.
Hitman wrote:
If you got some time over, come visit the server so you can see the mod "in action"
I will
KeeperUTX wrote:
BTW, found some odd behavior patterns when a bot has both The Miner and the Multi Missile Launcher, they constantly swap between the two weapons. Dunno if it always happens when they have both or it's just a random glitch.
It's probably The Miner acting up. Since bots only fire their weapons with enemies on sight, they do not have the internal concept or code to "deploy" things. So weapons like The Miner, Cybot Launcher and Megaton "teaches" them to do so by forcing them to have certain attitudes like deploying the mines and cybots even when no enemy is at sight.
In this mechanism, The Miner will force the bot to select itself in this case, but it does consider the existence of other deployable weapons in his inventory to not run into an infinite cycle of switching back and forth between The Miner and the Cybot Launcher for example.
However, there might be a situation when the bot wants to have a certain weapon selected (because it's listed as "better than current" by the game), and thus The Miner force the select to itself, but then the bot doesn't want to and switches back to the MultiMissile. That should only happen a few times though, and only when bots are not attacking anyone and only at certain difficulty levels (it shouldn't happen in Novice for example).
KeeperUTX wrote:
Also, do bots actually target my nukes when I'm guiding them around? Or do the things just short-circuit randomly and go ka-boom 0.7 seconds after I launch?
Yep, bots shoot down nukes, guided or not. Well, it highly depends on the difficulty level (in Novice they won't even try to target them, but in Godlike they will shoot them down aggressively). It's another AI behavior (among others) I force on them depending on the difficulty level, just like The Miner.