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OpenGL on Ubuntu -> Dynamic Lights look bad

Posted: Wed Jun 03, 2020 2:12 pm
by TourianTourist
So, I'm running UT99 on a ThinkPad with Ubuntu 18.04 installed, using Loki and its provided OpenGl renderers. It works fine for the most part, but dynamic lights look quite horrible, as if they were rendered in tiles. See the attached screenshot for how Pulse Gun shots look like...

These are my current UnrealTournament.ini settings concerning the rendering stuff:

Code: Select all

[Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=Audio.GenericAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UTMenu.UTConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
DefaultGame=Botpack.DeathMatchPlus
DefaultServerGame=Botpack.DeathMatchPlus
ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas

[SDLDrv.SDLClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=32
FullscreenViewportX=1920
FullscreenViewportY=1080
FullscreenColorBits=32
Brightness=0.600000
MipFactor=1.000000
SlowVideoBuffering=False
StartupFullscreen=True
CurvedSurfaces=True
CaptureMouse=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
DeadZoneX=True
DeadZoneY=True
DeadZoneZ=False
DeadZoneR=False
DeadZoneU=False
DeadZoneV=False
InvertVertical=False
ScaleX=1000.000000
ScaleY=1000.000000
ScaleZ=1000.000000
ScaleR=300.000000
ScaleU=1000.000000
ScaleV=1000.000000
ScaleJBX=0.025000
ScaleJBY=0.025000
MinDesiredFrameRate=0.000000
NoDynamicLights=False
Decals=True
NoFractalAnim=False
SkinDetail=High
TextureDetail=High
ParticleDensity=0
UseJoystick=False
JoystickNumber=0

[OpenGLDrv.OpenGLRenderDevice]
UseTNT=0
UseGammaExtension=1
UseModulatedGamma=0
UseS3TC=1
MinDepthBits=24
MaxLogUOverV=8
MaxLogVOverU=8
OpenGLLibName=libGL.so.1
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=1
ShareLists=0
AlwaysMipmap=1
DoPrecache=0
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseDetailAlpha=True
UseTrilinear=True
MaxAnisotropy=16
NoFiltering=False
NoAATiles=True
NumAASamples=4
UseAA=True
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
Anybody knows which boxes I need to check to fix this?

Re: OpenGL on Ubuntu -> Dynamic Lights look bad

Posted: Wed Jun 03, 2020 3:58 pm
by UT Sniper (SJA94)
I would just wait for the Linux 469 build to come out, I was using opengl on Ubuntu with the 469 build at it worked perfectly, Or you could ask to join the beta testers here: https://www.oldunreal.com/cgi-bin/yabb2 ... 1569587267

Re: OpenGL on Ubuntu -> Dynamic Lights look bad

Posted: Thu Jun 04, 2020 9:34 am
by sn260591
This could be due to the low resolution of lightmaps.

Re: OpenGL on Ubuntu -> Dynamic Lights look bad

Posted: Thu Jun 04, 2020 10:52 am
by TourianTourist
sn260591 wrote: Thu Jun 04, 2020 9:34 am This could be due to the low resolution of lightmaps.
Okay, and how do I increase those?

Re: OpenGL on Ubuntu -> Dynamic Lights look bad

Posted: Wed Jun 10, 2020 1:36 pm
by sn260591
TourianTourist wrote: Thu Jun 04, 2020 10:52 am
sn260591 wrote: Thu Jun 04, 2020 9:34 am This could be due to the low resolution of lightmaps.
Okay, and how do I increase those?
This cannot be solved by editing the config, you will need to make changes to the map.

Re: OpenGL on Ubuntu -> Dynamic Lights look bad

Posted: Wed Jun 10, 2020 2:20 pm
by TourianTourist
sn260591 wrote: Wed Jun 10, 2020 1:36 pm This cannot be solved by editing the config, you will need to make changes to the map.
It's not a map issue. It looks like this in the entire game (it's only more notable on dark maps) and playing the same map on my Windows PC looks completely fine.