Hello from Canada
Posted: Thu Dec 24, 2020 9:08 am
Hello. I'm a 29 year old male from Canada who loves old FPS games. A hefty portion of my formative years were spent playing such games as Wolfenstein 3D, Doom 1 and 2, Duke Nukem 3D, Quake 1 and 2, Unreal, and Unreal Tournament. I think DN3D was the first game I ever played.
Fast forward to the present day. As of right now I'm working towards a Masters degree in functional analysis (which is a type of mathematics), and then I plan to go for a PhD. But as a side hobby, I've also been trying to make singleplayer maps for classic Doom and Doom 2. This has been going on for about a year, and in that time I've discovered that I don't enjoy designing the uniquely "singleplayer" aspects of a map: the linear sequence of combat encounters, information discovery, locked doors/keys, doling out ammo/health/powerups at a fair but challenging rate, etc. But I do enjoy designing the actual spaces: the layout, architecture, texturing, lighting, etc. I guess I just like creating interconnected spaces that are both pleasing to the eye and fun to move around in. I guess you could say I'm more of a worldbuilder than a storyteller. I'm probably better suited to making multiplayer maps.
This being the case, I don't want to continue with Doom. Doom multiplayer is just not my cup of tea. I am currently interested in making multiplayer maps for Unreal Tournament, starting with deathmatch and CTF game types: my two favorites. Since this is just a side hobby that I do when I have free time away from my studies, I can't predict the pace of my progress. But I guess I'll be looking for UnrealEd tutorials in the near future. For now, I'm just here to say hi!
Fast forward to the present day. As of right now I'm working towards a Masters degree in functional analysis (which is a type of mathematics), and then I plan to go for a PhD. But as a side hobby, I've also been trying to make singleplayer maps for classic Doom and Doom 2. This has been going on for about a year, and in that time I've discovered that I don't enjoy designing the uniquely "singleplayer" aspects of a map: the linear sequence of combat encounters, information discovery, locked doors/keys, doling out ammo/health/powerups at a fair but challenging rate, etc. But I do enjoy designing the actual spaces: the layout, architecture, texturing, lighting, etc. I guess I just like creating interconnected spaces that are both pleasing to the eye and fun to move around in. I guess you could say I'm more of a worldbuilder than a storyteller. I'm probably better suited to making multiplayer maps.
This being the case, I don't want to continue with Doom. Doom multiplayer is just not my cup of tea. I am currently interested in making multiplayer maps for Unreal Tournament, starting with deathmatch and CTF game types: my two favorites. Since this is just a side hobby that I do when I have free time away from my studies, I can't predict the pace of my progress. But I guess I'll be looking for UnrealEd tutorials in the near future. For now, I'm just here to say hi!