Working from scratch: building an .int file
Posted: Sat Mar 25, 2023 10:14 pm
I was gone for about a week due to family stuff (member of the fam had minor surgery, I was looking after them during recovery) and I missed a PM... a request to finalize something.
He had a .utx file but there was no .int file to go with, wanted to know if I could make one. Told him I'd take a shot.
All .int files, regardless for whatever player model they are for, are basically the same. It's a numbered representation of the model's body, and with an existing .utx you're basically doing paint by numbers.
For the Male Soldier:
1 - main torso & gauntlets
2 - everything below the waist
3 - arms
4 - head, neck, hands, bottom of feet
5 - talk textures
As I skin a little different than most, I took the .int for an existing skin I had, and switched it up to match this skin.
For the record, despite the skin file being "wises" I don't know whether or not it's referencing the player known as Wises.
Here's what I matched to the .utx file:
[public]
Object=(Name=Soldier_Wises.gggg1,Class=Texture,Description="Wises")
Object=(Name=Soldier_Wises.gggg1T_0,Class=Texture)
Object=(Name=Soldier_Wises.gggg1T_1,Class=Texture)
Object=(Name=Soldier_Wises.gggg1T_2,Class=Texture)
Object=(Name=Soldier_Wises.gggg1T_3,Class=Texture)
Object=(Name=Soldier_Wises.gggg2,Class=Texture)
Object=(Name=Soldier_Wises.gggg2T_0,Class=Texture)
Object=(Name=Soldier_Wises.gggg2T_1,Class=Texture)
Object=(Name=Soldier_Wises.gggg2T_2,Class=Texture)
Object=(Name=Soldier_Wises.gggg2T_3,Class=Texture)
Object=(Name=Soldier_Wises.gggg3,Class=Texture)
Object=(Name=Soldier_Wises.gggg4,Class=Texture)
Object=(Name=Soldier_Wises.gggg4gray,Class=Texture,Description="Bane")
Object=(Name=Soldier_Wises.gggg4mask,Class=Texture,Description="Ninja")
Object=(Name=Soldier_Wises.gggg4normal,Class=Texture,Description="Normy")
Object=(Name=Soldier_Wises.gggg5,Class=Texture)
Object=(Name=Soldier_Wises.gggg5gray,Class=Texture)
Object=(Name=Soldier_Wises.gggg5mask,Class=Texture)
I edited this with windows Notepad.exe, viewing the .utx with UnrealEd.
He had a .utx file but there was no .int file to go with, wanted to know if I could make one. Told him I'd take a shot.
All .int files, regardless for whatever player model they are for, are basically the same. It's a numbered representation of the model's body, and with an existing .utx you're basically doing paint by numbers.
For the Male Soldier:
1 - main torso & gauntlets
2 - everything below the waist
3 - arms
4 - head, neck, hands, bottom of feet
5 - talk textures
As I skin a little different than most, I took the .int for an existing skin I had, and switched it up to match this skin.
For the record, despite the skin file being "wises" I don't know whether or not it's referencing the player known as Wises.
Here's what I matched to the .utx file:
[public]
Object=(Name=Soldier_Wises.gggg1,Class=Texture,Description="Wises")
Object=(Name=Soldier_Wises.gggg1T_0,Class=Texture)
Object=(Name=Soldier_Wises.gggg1T_1,Class=Texture)
Object=(Name=Soldier_Wises.gggg1T_2,Class=Texture)
Object=(Name=Soldier_Wises.gggg1T_3,Class=Texture)
Object=(Name=Soldier_Wises.gggg2,Class=Texture)
Object=(Name=Soldier_Wises.gggg2T_0,Class=Texture)
Object=(Name=Soldier_Wises.gggg2T_1,Class=Texture)
Object=(Name=Soldier_Wises.gggg2T_2,Class=Texture)
Object=(Name=Soldier_Wises.gggg2T_3,Class=Texture)
Object=(Name=Soldier_Wises.gggg3,Class=Texture)
Object=(Name=Soldier_Wises.gggg4,Class=Texture)
Object=(Name=Soldier_Wises.gggg4gray,Class=Texture,Description="Bane")
Object=(Name=Soldier_Wises.gggg4mask,Class=Texture,Description="Ninja")
Object=(Name=Soldier_Wises.gggg4normal,Class=Texture,Description="Normy")
Object=(Name=Soldier_Wises.gggg5,Class=Texture)
Object=(Name=Soldier_Wises.gggg5gray,Class=Texture)
Object=(Name=Soldier_Wises.gggg5mask,Class=Texture)
I edited this with windows Notepad.exe, viewing the .utx with UnrealEd.