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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Posted: Thu Sep 03, 2009 4:31 am
by Sergeant Todd
Rakiayn wrote:LOL
I love the toastenator :lol:
Toasted!!! :D

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Posted: Thu Sep 03, 2009 9:23 am
by zacman
I can do some cool stuff with making Projectile meshes, as long as they don't move (Animated textures are fine though) actually, any immobile meshes I can do, so if you need any help with that, PM me at http://Forum.pbbghub.com/
(This is the messages I check the most, followed by USP then here)

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Posted: Thu Sep 03, 2009 7:15 pm
by papercoffee
Ok I make a list of people who join maybe...

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Posted: Fri Sep 04, 2009 11:54 am
by papercoffee
@ zacman
What do you mean... ??
Sure we need projectiles for the Papricannon and the Toastanator... maybe some for the other guns too.

The List!
rohitggarg: scripting
GenMoKai: 3D modeling
Myth: 2D gfx
papercoffee: texturing

Helper!
All forum-members ... :mrgreen: I hope so...

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Posted: Fri Sep 04, 2009 1:01 pm
by rohitggarg
Projectiles are more of a scripting rather than the meshes alone. I can maybe pull with the projectiles....... :mrgreen:

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Posted: Sat Sep 05, 2009 1:05 am
by papercoffee
rohitggarg wrote:Projectiles are more of a scripting rather than the meshes alone. I can maybe pull with the projectiles....... :mrgreen:
What? :confused2: sorry I don't get the sentence.
luluthefirst wrote:If you are trying to make a custom gametype (e.i: FF-<Mapname>) I will try to make a map for this gametype.
Hmmm ...sounds interesting. But I don't know what custom gametype goes.
First we should get the weapons work!
Then we can have a look at gametypes ... I think.

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Posted: Sat Sep 05, 2009 6:08 am
by rohitggarg
By that i meant that ill help the ones who are going to make the projectiles. I just need the mesh of the bullet or whatever and i can write the physics code for projectile...

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Posted: Sat Sep 05, 2009 9:34 am
by Myth
Ok, so how about a food themed mappack along whit the mod? There aren't many (if any) food themed maps, so it's something new and it gives the player an extra reason to download the whole mod.

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Posted: Sat Sep 05, 2009 5:14 pm
by papercoffee
Ok, that's a good hint from Myth...
...I have a Gametype:

Capture the Fries... :mrgreen:
There are 2 bases, for every team one, and somewhere in the middle is the fries-station.
Every team has to collect as many fries from there as possible and bring them to their base.
Now the teams can just collect the fries and try to keep the other team away from the friesource, or kill enemys who are carrying the delicious goods and steal from them.
Or even infiltrate into the enemy base and steal from their fridge. If you do so, the more fries you steal, the lesser you can use the heavier weapons.

How about something like that?

Oh ...and the theme are kitchen, table with breakfast, banquets or the land-of-plenty with flying broiled chicken in the sky... :agree1:
The List!
rohitggarg: scripting
GenMoKai: 3D modeling
zacman: projectile modeling
Myth: 2D gfx
papercoffee: texturing

Helper!
All forum-members ... :mrgreen: I hope so...

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Posted: Sun Sep 06, 2009 6:40 am
by rohitggarg
:loool: That is insane but really interesting....

One correction maybe.. The players would slow down in speed as and when they get more and more fries rather than the condition to use weapons. No one would capture fries in that case if they like a specific weapon. But slowing down doesn't hurt much i guess :D. Its just that you will be easier to hit.

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Posted: Mon Sep 07, 2009 2:27 am
by zacman
rohitggarg wrote:Projectiles are more of a scripting rather than the meshes alone. I can maybe pull with the projectiles....... :mrgreen:
Yeah but I could make some cherries and apples to throw aroudn :P
For fruit, you could probably just sublass the Dispersion Pistol Ammo's-the explosion GFX are all the right colors, red, green, yellow...

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Posted: Tue Sep 08, 2009 12:27 am
by papercoffee
@zacman
No apples ...we need paprica and toast ....halapeno, cherry and kidney beans... etc.
rohitggarg wrote::loool: That is insane but really interesting....

One correction maybe.. The players would slow down in speed as and when they get more and more fries rather than the condition to use weapons. No one would capture fries in that case if they like a specific weapon. But slowing down doesn't hurt much i guess :D. Its just that you will be easier to hit.
ok ...sounds good.

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Posted: Wed Sep 09, 2009 10:55 pm
by RatBoy
Would be a really funny mod =D

Great drawings on those guns :O

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Posted: Thu Sep 10, 2009 2:21 am
by zacman
Damn... I already made the apple :cry:
But I also made a cherry, and WTH is Paprica?

Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Posted: Thu Sep 10, 2009 5:17 am
by rohitggarg
If i am not wrong it is a garnish applied to fruits to make them spicy :)

I think we cant make that. Its just the container that needs to be made for this one i guess. No one can see paprica but feel it in the air (when they sneeze like hell :mrgreen: )