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Re: [INFO] Proposal-Thread

Posted: Fri Aug 05, 2011 2:01 pm
by Shadow
your idea is easy to realize, the only effort is to make destructed versions of the meshes of the decorations, the basic script and stuff is no problem, so I will consider implementing it into the sdk :)

Re: [INFO] Proposal-Thread

Posted: Sat Aug 06, 2011 4:21 pm
by Dr.Flay
WOW !
I didn't expect such a positive reaction, so quickly !
To be honest I have been wondering why no one has made a stand-alone mod or mutator, as it has been built into the Infiltration mod for years.

I don't think it uses any custom animations (though I am using an old version of UT Infiltration).
e.g. In the version I'm using it uses the wooden box/crate anim and sounds for the destruction of trees.

Re: [INFO] Proposal-Thread

Posted: Mon Aug 08, 2011 7:01 pm
by Shadow
Ha ha, why didn't you expect that? I'm always open for ideas and this IS the idea thread... so any good, realizable and comprehensive idea may be potentially implemented into the SDK.

yeah I'm wondering about a lot of things too, like no one, except Dots and me, is doing some heavy native/c++ engine hacks and such stuff

well but back to topic..

every good idea which is implemented will be credited by name of it's creator in the documentation files

Re: [INFO] Proposal-Thread

Posted: Sat Aug 27, 2011 9:06 pm
by >@tack!<
I dont know if it is implemented already but....
Can you add the ability to rotate textures on the HUD?

Re: [INFO] Proposal-Thread

Posted: Sun Aug 28, 2011 3:25 pm
by Shadow
Not yet, but I thought on including it with a next update for the Post Processing System, it's defintely worth implementing it. Good idea though ;)

Re: [INFO] Proposal-Thread

Posted: Thu Jan 26, 2012 2:47 pm
by Delacroix
I once saw an ivy generator plugin for Blender or sth somewhere in here. This begs for an idea: how about implementing growing and ageing plants into the SDK?

Re: [INFO] Proposal-Thread

Posted: Thu Jan 26, 2012 5:50 pm
by Shadow
Hm, not difficult, if you get the meshes and animations..

Re: [INFO] Proposal-Thread

Posted: Thu Jan 26, 2012 7:07 pm
by Dr.Flay
Groovy idea! just like the Nali fruit plants.

Re: [INFO] Proposal-Thread

Posted: Thu Jan 26, 2012 7:25 pm
by dixEEh
yea, these actuallly grow as well ;D

Re: [INFO] Proposal-Thread

Posted: Thu Jan 26, 2012 8:05 pm
by Shadow
Hm ok I like the Idea as well, but, Delacroix, crevion mentioned that you could've meant a procedual vegetation system (my first thought: powered by vertex/geometry shaders), so do you mean that or a controlled animation system?

Re: [INFO] Proposal-Thread

Posted: Thu Jan 26, 2012 10:42 pm
by Delacroix
Actually both. I'd like to see plants grow at a predefined rate, but have it customizable on certain levels. :) IDK if that's what you mean by 'procedural' vegetation system and the other thing.

Re: [INFO] Proposal-Thread

Posted: Fri Jan 27, 2012 12:52 am
by Dr.Flay
Expanding on this concept would be great for single play, monsterhunt, or strategy based maps.

Re: [INFO] Proposal-Thread

Posted: Fri Jan 27, 2012 3:03 pm
by Shadow
Then make me models...

Re: [INFO] Proposal-Thread

Posted: Fri Jan 27, 2012 7:22 pm
by Dr.Flay
15-20 years ago I would have been happy pixel-pushing and making models all day long, but I changed from working the creative side of things, to the tech support side, as I was forever getting distracted by fixing other peoples code and graphics. Now I teach and fix peoples working-practices! (Oh, the joys of being OCD).

Unfortunately, there is no way I can produce a high enough quality model to keep me happy (I am far too fussy) :(
I'm already spending most of my limited spare-time reading tutorials, and tinkering with various bits of the editor and engine.

Cinema4D was my last use of a proper 3D program, way back in 1999!
I think for now, unless anyone steps up as a keen modeller/animator, imported prefabs etc. would be all I could get my head around (I am only now just learning about this).

As long as the frame-work is there (or kept in mind), can they not be just added at any point like mutators or normal models ?
If so, then maybe Delacroix can draw some sketches of what he has in mind. Someone may either know of suitable PD models, or be inspired to sculpt something.